Gamma unaware anti-aliasing in hardware transforms?
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Gamma unaware anti-aliasing in hardware transforms?
I thought FSAA was limited to 8 internally, and we (supposedly) don't use SDL in love.graphics.
Who is online
Users browsing this forum: Ahrefs [Bot] and 5 guests