The Sea Otters have returned!

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bartbes
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The Sea Otters have returned!

Post by bartbes »

Yesterday I saw the sea otters screenshot and decided it was time to port the sea otters to 0.6.1, well, here it is: SEA OTTERS! ADVANCE!

(thanks fleg, for the original)
Attachments
sea-otter.love
Same copyright applies, which I guess is full copyright (I asked fleg if I could post this)
(458.74 KiB) Downloaded 244 times
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TechnoCat
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Re: The Sea Otters have returned!

Post by TechnoCat »

It would appear that this one uses DT.
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bartbes
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Re: The Sea Otters have returned!

Post by bartbes »

Huh, what?
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TechnoCat
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Re: The Sea Otters have returned!

Post by TechnoCat »

Didn't the old one flash at an ungodly rate?
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bartbes
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Re: The Sea Otters have returned!

Post by bartbes »

I did nothing to the 'logic'.
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Robin
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Re: The Sea Otters have returned!

Post by Robin »

I can't see this one. :cry:

Also, my audio thingy that LÖVE uses appears to be broken. Other applications using sound work fine though.
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bartbes
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Re: The Sea Otters have returned!

Post by bartbes »

I uploaded a new one with padding, enjoy!
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Fourex
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Re: The Sea Otters have returned!

Post by Fourex »

Personally, I think its better when delay_interval = 0 :ultrahappy:
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kikito
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Re: The Sea Otters have returned!

Post by kikito »

:D nice to have this ported.

I didn't recognize the city the first time I saw it - it is Hong Kong (I recommend everyone to visit it at least once, by the way).
When I write def I mean function.
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qubodup
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Re: The Sea Otters have returned!

Post by qubodup »

it crashes my love 061 on win xp SP2
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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