What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
I'm not really much into Lua at the moment, though I am still working on a Lua team deathmatch mode for my clan's gameserver and basically, while I was working on it, I had the idea of writing a small OS just for learning purposes. I am also working on a project for Vice City, but it's really just an idea yet.
Last edited by ixjf on Tue Feb 25, 2014 9:16 pm, edited 1 time in total.
I used to be an adventurer like you, but then I took an arrow in the knee.
Re: What's everyone working on? (tigsource inspired)
Oh, also, I've created a GitHub thingy-ma-bober! It's for GameDevStudios: A small indie team me and my friend have started up. My friend does most of the music and graphics, and I do the code. If you want to see everything that we're working on, check out our GitHub page thing. I'm still learning how to use GitHub, but it seems pretty simple and easy to use. I really like the feature that lets you see the languages used. I don't know how accurate it is(I'd assume it's based on the files you commit), but I really like it. So, if you want to really want to keep a close eye on what I'm working on, you can check out the GitHub page. Feel free to download, build and run any of the projects there. They are updated a lot. Please, if you are trying any out, report any bugs. Maybe if you like the ideas of some of them, let me know. I'd prefer it if you PM me about some of them though, so I can give more in-depth replies.
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- StoneCrow
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Re: What's everyone working on? (tigsource inspired)
Currently banging everything I have together into a game, which hopefully I'll sell on Desura called Subface.
Dull but sincere filler.
- StoneCrow
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Re: What's everyone working on? (tigsource inspired)
Hey bekey!
Are you THE bekey of gravinull and jailbreak:source??
Also v-nice sprites.
Are you THE bekey of gravinull and jailbreak:source??
Also v-nice sprites.
Dull but sincere filler.
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Re: What's everyone working on? (tigsource inspired)
Well, just bought PiL3, and going through.
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Re: What's everyone working on? (tigsource inspired)
Today I decided to try and port my 3D engine to 0.9.0.
I have it running now after a few quick fixes. Some stuff I had to change to the new function names, others I had to remove temporarily. But it kind of works. The broken stuff I will look into replacing with new methods.
For instance, the texture library xXxMoNkEyMaNxXx created won't work for me because I don't know how to use Geometries yet. It usued to use the love.graphics.quad() function, but I have no idea how to replace that with the geometry method. Or if I can somehow use geometries themselves alone to do my 3D texture perspective warping. In time it'll fall into place.
Other than that, it runs great.
Can't wait for 0.9.0 to be released.
I have it running now after a few quick fixes. Some stuff I had to change to the new function names, others I had to remove temporarily. But it kind of works. The broken stuff I will look into replacing with new methods.
For instance, the texture library xXxMoNkEyMaNxXx created won't work for me because I don't know how to use Geometries yet. It usued to use the love.graphics.quad() function, but I have no idea how to replace that with the geometry method. Or if I can somehow use geometries themselves alone to do my 3D texture perspective warping. In time it'll fall into place.
Other than that, it runs great.
Can't wait for 0.9.0 to be released.
Re: What's everyone working on? (tigsource inspired)
The lib you're talking about does pretty much what Geometries do, but requires shaders
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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