[Solved]Help With Simple AI code

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LÖVEYoungGunnaTeam
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[Solved]Help With Simple AI code

Post by LÖVEYoungGunnaTeam »

I need help to get the Hamster in the .love file to freely move from right to left and back. I have been trying for a few days now and thought the forums could help me out. I don't need anything fancy, but if its needed, please do explain. (All of us have a different coding style.) Thanks guys!! ~YoungGunna
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Game.love
Here is da love!
(11.73 KiB) Downloaded 104 times
Last edited by LÖVEYoungGunnaTeam on Sun Sep 29, 2013 2:45 am, edited 1 time in total.
davisdude
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Re: Help With Simple AI code

Post by davisdude »

I'm trying to decide if you're trying to get it to move back once it hits the side or if you're trying to get it to be randomized. I decided to do both. I have comments in the code as well as various other small changes.
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Game_2.love
Random
(25.68 KiB) Downloaded 110 times
Game_1.love
Go to the screen
(25.69 KiB) Downloaded 105 times
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Roland_Yonaba
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Re: Help With Simple AI code

Post by Roland_Yonaba »

Well, I am not sure about your intent, but from your previous code, it looks like you are trying to make the ball move left for 5 seconds, then right, and so on.
Try this. I am using a variable named "dir", which tells in which direction the ball should move. "-1" for left, "1" for right.
At start, direction is right (dir = 1).
In love.update, timer is updated using dt.
Each 5 seconds, direction is inverted (multiplying dir by -1) and timer is reset to 0, to be ready to count for 5 seconds again.
Position is updated adding each frame speed * dt * dir. Note that, when dir is positive, x will increase (as speed * dt * dir is positive), then the ball goes right. When dir is negative, x will decrease (provided that speed * dt * dir is negative), then the ball goes left.

PS:love.draw remains the same.

Code: Select all

function love.load()
	cpu = love.graphics.newImage("hamster.png")
	x, y, timer, speed, dir = 0, 300, 0, 100, 1
end

function love.update(dt)
	timer = timer + dt
  if timer >= 5 then 
    dir = dir * -1
    timer = 0
  end
  x = x + (speed * dt * dir)
end

EDIT: davidsdude was faster.
davisdude
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Re: Help With Simple AI code

Post by davisdude »

I may have been faster, but I believe you were more correct. I think that was their original intent, I just sort of forgot... :P
So how 'bout it's a draw. :D
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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LÖVEYoungGunnaTeam
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Re: Help With Simple AI code

Post by LÖVEYoungGunnaTeam »

Both of you helped out, and i wasn't very clear my intent. Thank you both! I like the option of the randomized movement, but the whole timed movement was what i was trying to go for (and failed.) This was for a game i'm going to make, but needed help. (One man coding isn't fun.) Anyway, thanks guys!! :awesome:
Last edited by LÖVEYoungGunnaTeam on Sat Sep 28, 2013 4:09 am, edited 1 time in total.
davisdude
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Re: Help With Simple AI code

Post by davisdude »

No problem! Glad we could help! :awesome:
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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