Yeah as I said I'm trying to code my own collision and every time I'm done there's a stupid glitch that teleports the player to god know where.. But I've found this post which explain how to do collision detection with something that looks like SAT in with AdobScript, good thing about SAT is that it tells you which side the player collided on, so I'm guessing that I won't have any problems with unwanted teleportaitions, if that doesn't work then I'm probablly gonna move to box2d.
(After a couple minutes trying to understand what you said): OHHHH NOW I GET IT ! Since Joe isn't a whole rectangle then the bugs that I got when I first coded with box2d wont happen, wow I got to say very VERY nice work guys
![Ultrahappy :ultrahappy:](./images/smilies/ms-ultrahappy.png)
Still dunno how you are making him move
![Razz :P](./images/smilies/ms-razz.png)