LÖVE 0.6.1

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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rude
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Re: LÖVE 0.6.1

Post by rude »

There were several problems, but everything should be fixed now. Binaries are updated. The new binaries also has the fix Avalon mentioned.
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Jasoco
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Re: LÖVE 0.6.1

Post by Jasoco »

Yay, the demos have fixed sound now so all is well!

Except for this one little problem...
Image

Notice how the text stretches at the bottom as if the image size is smaller than what you're asking for. Would be a simple fix if you ask me. The original 0.5.0 version doesn't have this problem so I guess it happened in the rewrite. And doesn't even detract from the ability to learn how to do it so, fix it in your own time.
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Aharon
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Re: LÖVE 0.6.1

Post by Aharon »

Just updated it here, and already made the love.audio modifications in code. All appears to work just like b4. (with the improvements, of course)

Thank you for the excellent work, Löve Team :ultrahappy:
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Person
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Re: LÖVE 0.6.1

Post by Person »

*celebrates* This one works on my Mac! 0.6.0 couldn't no matter how hard I tried so I guess something must have changed this time around. I'm so exited! *goes wild*
"Here's another curse for you, may all your bacon burn."
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middlerun
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Re: LÖVE 0.6.1

Post by middlerun »

Playing an MP3 isn't working for me in LÖVE 0.6.1 on Ubuntu Karmic. love.audio.newSource() seems to work, but when I try to play it the game freezes. I converted it to Ogg and it's fine, so I guess it's no big deal.
Geti
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Re: LÖVE 0.6.1

Post by Geti »

This news makes me happy. <3 all this sound business.
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Garotas*Gostosas
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Re: LÖVE 0.6.1

Post by Garotas*Gostosas »

excellent! you guys made sumthing good even better...! :)
btw "no" is quite a cool game. :ultrahappy: good times!
I LOVE GAME, YEAH!
giniu
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Re: LÖVE 0.6.1

Post by giniu »

Congratulations on new release, quite fast after 0.6.0 :) I must say that I especially like
rude wrote:
  • The error screen redraws when an event occurs.
it really speeds up my getting around 0.6.x, really glad to see it back :)
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bartbes
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Re: LÖVE 0.6.1

Post by bartbes »

giniu wrote:I must say that I especially like
rude wrote:
  • The error screen redraws when an event occurs.
r
[...] really glad to see it back :)
No problem :P
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Jasoco
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Re: LÖVE 0.6.1

Post by Jasoco »

middlerun wrote:Playing an MP3 isn't working for me in LÖVE 0.6.1 on Ubuntu Karmic. love.audio.newSource() seems to work, but when I try to play it the game freezes. I converted it to Ogg and it's fine, so I guess it's no big deal.
I've never had MP3's work on Löve. Converting to Ogg always works though.
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