Same.
I would like to add it looks a lot like SpaceFlight2D... suspicious..
Spacing out
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Re: Spacing out
Yeah, it happens.Avalon wrote:I lost my ship .
Got it up to 1,000 KM/s though!
Obviously, the ship will be tracked by the camera in the final version.
http://dl.dropbox.com/u/2000007/ideas2.gif
It will be better than SF2D, promise.bartbes wrote:I would like to add it looks a lot like SpaceFlight2D... suspicious..
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Re: Spacing out
You might want to take a look at http://code.google.com/p/naev/.
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Re: Spacing out
Thanks for the link, looks interesting.appleide wrote:You might want to take a look at http://code.google.com/p/naev/.
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Re: Spacing out
They've got good art, good music and good programming... But one thing they lack at the moment is a finished story line and campaigns. There's some missions but you could finish the game in 2 days. =) It's open-source so you can also fork it if you want. The missions are written in lua, too.
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Re: Spacing out
Tab changes your ship.
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Re: Spacing out
Reminds me, I should think about what music to use...appleide wrote:They've got good art, good music and good programming...
I'll keep that in mind.appleide wrote:It's open-source so you can also fork it if you want. The missions are written in lua, too.
Not in the final version it won't.TechnoCat wrote:Tab changes your ship.
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Re: Spacing out
OK, exploration and strategy seem to be the big winners.
See http://poll.fm/1lgsr for the next poll.
See http://poll.fm/1lgsr for the next poll.
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Re: Spacing out
All right, I've got something to show.
I won't explain anything about it now, because I want to see if everything is intuitive enough. So if you think none of the controls/ui/game elements make sense, please tell me.
Also, please vote on my polls.
I won't explain anything about it now, because I want to see if everything is intuitive enough. So if you think none of the controls/ui/game elements make sense, please tell me.
Also, please vote on my polls.
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Re: Spacing out
Cool!
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