Mindblown. How come I did miss such a project ? or is it the first time you're mentionning it on the forums ?adnzzzzZ wrote: Now with almost 100 passives/items!
Anyway, it looks clean!
Mindblown. How come I did miss such a project ? or is it the first time you're mentionning it on the forums ?adnzzzzZ wrote: Now with almost 100 passives/items!
Nice. I'd love yo see a scientifc and a programming modes (with much much functions). You can take some inspiration from Windows built-in calculator, for instance...Eamonn wrote:Well... for the past 2 hours I've been working on this:
If you just wanted to see what I was working on, move along. Nothing to see here. If you want to read a little story on what I made this, read on:
Motivation is a quite complex thing. Sometimes you have it, and you feel like you can code anything. Sometimes, you just don't.Eamonn wrote: I got out of coding in LÖVE after Mr. BallGuy 2. Why? Ever other project after that wasn't working. Weeks of effort and to no avail. Yes, I learned a lot from those projects, and it's stuff that is important now. So, after all those projects failing, I ran out of game ideas. Seriously, I was and still am completely out of ideas for games. I can't make side-scollers because I can't use ATL properly, I can't make my Doodle Jump game because it's just not working(I'll be making it in Java soon using LibGDX with someone else, but I intend to port it to LÖVE.
Plain awesome. Doesn't play well with a touchpad, I just noticed, otherwise this is amazing. Well done!rexjericho wrote:Hey guys! I've been working on collision detection and tile map stuff for a computer game. I wrote up this quick sandbox environment and I think it's pretty fun, but you don't have to take my word for it, try it yourself! No need to read ahead, controls are within the .love.
Features:
- Tile aligned and world coordinate collisions
- Resolution independent
- Colours change on reload
- Smooth camera
- Simple graphics
Notes:
- 'larger' resolutions recommened
- There's a potential for a lot of stuff to be happening at once, so you may experience frame rate drops depending on how hog wild you go. Holding the down key clears objects from the screen in case the framerate gets too bad.
- Pressing 'escape' should exit the game immediately
- Collision handling may not be accurate at all times, but collision detection should
- may or may not work if you have a joystick plugged in. I have hardcoded a "SZMY-POWER CO.,LTD. GAMEPAD 3 TURBO" ps3 controller in for personal use.
- may crash if you touch anything during the brief loading screen
Feedback appreciated. Please let me know if the fullscreen display works. Fullscreen should not scale the picture, but just show more of the map. Also: How do you feel about the player movement controls? How do you feel about the camera tracking?
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