Its a game like DoodleJump, but with money, more levels and more "Jumpers". The most of the graphics draw Luke100000 (Thats I ! )
Now I need the rest of the graphics: the backgrounds of the levels and the stones for jump! You can help me; give me pictures and I am happy.
Löve version: 0.8.0
download: https://www.dropbox.com/s/tihcr4of6v3u4 ... rJump.love
MasterJump
- Luke100000
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MasterJump
Last edited by Luke100000 on Sun Oct 06, 2013 2:45 pm, edited 2 times in total.
Re: MasterJump
Awesome! But darn, I was working on a similar game :O Great job!
"In those quiet moments, you come into my mind" - Liam Reilly
Re: MasterJump
Great job! How do you make games so fast? Or you are just releasing your previously done projects? =)
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Re: MasterJump
Same problem here... sometimes the levels are not beatable it seems...?qaisjp wrote:what do you do when you're stuck on a platform
trAInsported - Write AI to control your trains
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Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- Luke100000
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Re: MasterJump
I need about one week to make this, but I began this work one month before and now I release it. XDvladgalay wrote:Great job! How do you make games so fast? Or you are just releasing your previously done projects? =)
- Luke100000
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Re: MasterJump
Upgrade your "man" and you can jump heigher. Or should I edit this?Germanunkol wrote:Same problem here... sometimes the levels are not beatable it seems...?qaisjp wrote:what do you do when you're stuck on a platform
Re: MasterJump
I tried taking a peak at your code and I noticed a good portion of your variables are in German. Also you use your modules to define one individual function apiece. Never seen it done before like that. Anyway great game! But as others have mentioned, there are parts you get stuck on where you cannot progress.
- Luke100000
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Re: MasterJump
Is this bad?Codex wrote:I tried taking a peak at your code and I noticed a good portion of your variables are in German. Also you use your modules to define one individual function apiece. Never seen it done before like that. Anyway great game! But as others have mentioned, there are parts you get stuck on where you cannot progress.
Re: MasterJump
No, but you can simply do require 'filename', and it'll give you all the functions from that file, it's simply easier. Writing your variables in your native language is nothing bad either.Luke100000 wrote:Is this bad?Codex wrote:I tried taking a peak at your code and I noticed a good portion of your variables are in German. Also you use your modules to define one individual function apiece. Never seen it done before like that. Anyway great game! But as others have mentioned, there are parts you get stuck on where you cannot progress.
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