nice idea! i would love to see the dynamic unit creation/deletion. and line formation is a must, it really is the löveliest thing to see in a space RTS!Virox wrote: - Units can be created or removed dynamicly
- Individual or multiple unit selection
- Unit movement + line formation
about the unit types, i think the less the better. theoretically,
thus, the less type of ships to remember provides more memory space to save the other variables involved in the game.Mike Doyle wrote:... our memories tend to be able to only take in 7 or so variables maximum at a time so much needs to be done to achieve a higher level of identification. Mike Doyle’s Art Play
and ship's classification is quite difficult to remember since it varies between different games, i prefer to use more lucid adjective classification showing the advantage of the ship [i mean, cool class names with less meaning to beginners are better avoided]. i suggest a simpler classification such as:
1. beast class: huge firepower and armor [battlecruiser]
2. javelin/skirmish class: long range [frigate]
3. sword/melee class: short range, basic fleet component
4. swarm class: emphasises quantity over quality [fighters and their carriers]
p.s. ah, i cannot really simplify the classes, hahaha. they are all important and too lövely to be sacked. it's a suggestion afterall.