DungeonManager2013

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toriscope
Prole
Posts: 1
Joined: Fri Aug 16, 2013 7:43 pm

DungeonManager2013

Post by toriscope »

Image

Hello! I thought I'd share my team's game code with you all, since this community was so helpful while I was working on the project.

It's a tower defense game where you place troops and expand your dungeon after each wave of attacks.

It has path-finding, an entity-managing system, some nifty targeting AI, and collision detection. A bit rough around the edges since we didn't have much time to complete it (school project), but it works well enough.

Unexplained Controls:
Arrow Keys: Move Camera
z/x: zoom in/out

Here's the codebase and a place to download the executable:
https://github.com/efruchter/DungeonManager
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bdjnk
Citizen
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Joined: Wed Jul 03, 2013 11:44 pm

Re: DungeonManager2013

Post by bdjnk »

I die every time, so fast :( And here I thought I was good at tower defense.

You should add some audio. There are plenty of sources for free audio.
jjmafiae
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Joined: Tue Jul 24, 2012 8:22 am

Re: DungeonManager2013

Post by jjmafiae »

it needs more textures.
Kyle
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Joined: Sat Mar 16, 2013 9:46 pm

Re: DungeonManager2013

Post by Kyle »

jjmafiae wrote:it needs more textures.
Why? It looks good to me. It has a specific style and it hits that style quite well.
jjmafiae
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Joined: Tue Jul 24, 2012 8:22 am

Re: DungeonManager2013

Post by jjmafiae »

Kyle wrote:
jjmafiae wrote:it needs more textures.
Why? It looks good to me. It has a specific style and it hits that style quite well.
the walls look too simple and also the hotbar could use some löve.
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