Despite having no spare time left, I decided to go and make a vector graphics space game.
Last time I tried that was... interesting (and it is easily the most popular project I ever started), but I failed to get it even to 1.0, so this time I'm going to do it differently.
I'll put up polls for you guys, and ask for feedback, instead of coding, coding, coding, without looking back.
See all my (new) polls on polldaddy.
Spacing out
- Robin
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Spacing out
Last edited by Robin on Thu Feb 18, 2010 8:32 pm, edited 4 times in total.
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- kikito
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Re: Spacing out
Hi!
What kind of space game are we talking about?
If we are talking about a strategy game (with lots of units) then I'd at least require some interface (something that shows unit status and then some buttons for special actions, and menus if there are lots of actions. Probably a map, too - bonus points if it reacts to the mouse)
If we are talking about a 2d shooter, then some texts displaying the basic things (score, lifes/energy left, current weapon, that sort of thing) would be enough. No need to do buttons.
For a 3d shooter, again, no buttons. A 3d radar would be nice, and you will probably need more info than in 2D (hull/shield status, ammo), so you will probably not be able to get away with a text-only UI - some basic graphics might be needed.
What kind of space game are we talking about?
If we are talking about a strategy game (with lots of units) then I'd at least require some interface (something that shows unit status and then some buttons for special actions, and menus if there are lots of actions. Probably a map, too - bonus points if it reacts to the mouse)
If we are talking about a 2d shooter, then some texts displaying the basic things (score, lifes/energy left, current weapon, that sort of thing) would be enough. No need to do buttons.
For a 3d shooter, again, no buttons. A 3d radar would be nice, and you will probably need more info than in 2D (hull/shield status, ammo), so you will probably not be able to get away with a text-only UI - some basic graphics might be needed.
When I write def I mean function.
- Robin
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Re: Spacing out
Thanks for the feedback, kikito (and all the people who voted).
As it stands now, it will probably be a 2D shooter, but it might get some strategy portions (the ability to control a small fleet).
The voting seems to indicate most people want to see everything they need, but don't want their screen to be full with buttons. So the game will be controlled by keyboard rather than by mouse.
As it stands now, it will probably be a 2D shooter, but it might get some strategy portions (the ability to control a small fleet).
The voting seems to indicate most people want to see everything they need, but don't want their screen to be full with buttons. So the game will be controlled by keyboard rather than by mouse.
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- Robin
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Re: Spacing out
The community has spoken: the UI will be Compact/Minimal.
Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
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- rhezalouis
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[RLC]a comment
hi, robin! it's been a while, eh?
yay! i support more creations of LÖVE bitmap font. [i think self-made fonts provides more good spirits in the public domain and LÖVE image font is just too simple and lövely to resist. ]Robin wrote:Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
Aargh, I am wasting my posts! My citizenshiiiip...
- TechnoCat
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Re: Spacing out
My laptop fails to display bitmap fonts because of the 2^n feature it doesn't have.Robin wrote:Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
- kikito
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Re: Spacing out
I vote for a power-of-two-sized bitmap font based on a power-of-two-sized image, in consideration with our friend technocat.
When I write def I mean function.
- Robin
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Re: Spacing out
I have the same problem. But I guess kikito's solution would solve that.TechnoCat wrote:My laptop fails to display bitmap fonts because of the 2^n feature it doesn't have.Robin wrote:Now the next question is that of fonts: the game will be vector-based, but what about the fonts. Do you prefer me to use a TTF or to make an imagefont?
The pro-bitmap camp has gained a lot of votes today, although the vector lovers still have a small advantage. I think I will do this: I already found a good vector font, and now I'll make a bitmap font, then show them both to let you decide which you guys like better.
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- Robin
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Re: Spacing out
The people seem to be in favour of vector based fonts. Which is good, because am I as well.
I did make a few attempts at ImageFonts, the horrible failures you can see below:
So I choose the vector font GemFont One instead. If you have a better suggestion, please comment.
p.s. I have more posts than rude now
I did make a few attempts at ImageFonts, the horrible failures you can see below:
So I choose the vector font GemFont One instead. If you have a better suggestion, please comment.
p.s. I have more posts than rude now
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- TechnoCat
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Re: Spacing out
I voted LefokoDFef
Am I right to assume this is gibberish?
Am I right to assume this is gibberish?
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