Hola,
I'd like to distribute my game on Linux, but I encountered a problem : the user has to install love before he plays, so I'd like a way to avoid this, for instance by wrapping love framework into the love file.
Is there a way to do it ?
Wrapping love in a love archive
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Re: Wrapping love in a love archive
Yes, you can create a fused binary. You are strongly discouraged to do that with Linux, you should instead mark dependency on LÖVE.
Re: Wrapping love in a love archive
Why is that discouraged ? And how do I do that ?
Re: Wrapping love in a love archive
I don't think this is possible on Linux due to different configurations and libs available for each Linux computer. You'll just have to inform people to download the latest LOVE from a repo.
Re: Wrapping love in a love archive
Basically, just because a binary works on your Linux computer doesn't mean it's going to work on mine. Most Linux programs are distributed in .deb and .rpm files, which have the benefit of being able to specify the dependencies of your program. By depending on LÖVE version 0.8.0 or higher, that would automatically be installed if it isn't already when the user installs your game. That's a good solution. Building a .deb or a .rpm is a little tricky though, I've never quite been able to figure it out. But I'm sure all the info you need can be found with a little googling.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: Wrapping love in a love archive
Ok, thanks, muchachos !
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