Gravitonik

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middlerun
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Re: Gravitonik

Post by middlerun »

Thanks for the feedback guys. I'll hopefully have the game more or less finished in a week or two. I'll think about tweaking it to be a little easier to control. And there will definitely be some cool sound effects, and probably some chiptunes for music.
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napco
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Re: Gravitonik

Post by napco »

Well, i think that for a game like this the difficulty level is ok... So, if i were you i wouldn't lower it ^^ Are you going to add some enemies?
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TechnoCat
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Re: Gravitonik

Post by TechnoCat »

This game is cool.
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middlerun
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Re: Gravitonik

Post by middlerun »

napco wrote:Are you going to add some enemies?
Probably not, I want the focus to be on mastering the physics rather than avoiding enemies. I might have a star in some levels though, that kills you if you touch it.
tiotags
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Re: Gravitonik

Post by tiotags »

The rotation is a bit hard to master but I like the idea for the game, I hope you have time to polish it :)
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Virox
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Re: Gravitonik

Post by Virox »

Nice simple and addictive game :)
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TechnoCat
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Re: Gravitonik

Post by TechnoCat »

:neko: :neko: :neko:
under 15 seconds on level 1
under 15 seconds on level 1
Picture 2010-01-16 11_23_52.png (155.99 KiB) Viewed 4744 times
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middlerun
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Re: Gravitonik

Post by middlerun »

That's nothing, I've been able to do it in about 12 seconds. :ultraglee: But then I've played that level about a million times just making sure everything works. Rest assured I've already changed the code so that it only shows the time to two decimal places (although it naturally shows up with only three decimal places on my computer, I guess love.timer.getTime() isn't as precise on Linux).
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TechnoCat
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Re: Gravitonik

Post by TechnoCat »

middlerun wrote:That's nothing, I've been able to do it in about 12 seconds. :ultraglee:
Sounds like a challenge!
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bartbes
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Re: Gravitonik

Post by bartbes »

middlerun wrote:I guess love.timer.getTime() isn't as precise on Linux).
It's not linux-specific but it's machine-specific.
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