Thanks for all the really great compliments! We appreciate it
She's going to work on character customization - dressing up your character and all sorts of fun stuff. I'm going to work on the map system, making it more streamlined and prettier! We hope to add a lot of optional post-processing and even a day/night cycle. It needs to be really polished because we have commercial plans!
Unnamed Minimal RPG
Re: Unnamed Minimal RPG
Wow this project is great
Re: Unnamed Minimal RPG
Hi guys! Just a small update to show this time. All my other work isn't in the game itself yet! I've decided that since the art style is so minimal, why not spruce it up programmatically? That's what programmers do!
Can you tell what I've added? Noise! Yep. I think it kinda helps break up those flat, monotone bits. I'll probably apply this is an optional effect - note that it doesn't show on the sky and the clouds, either. It'll show on everything else, though. The map, entities, characters, everything. Speaking of characters... I'll take this chance to show off a little idea we had for a character:
Yep - he's blue and he's got bling. Clothing will be drawn independent of the base character, so you'll be able to customize to an extent. For some proof, here he is naked:
The current plan is to have characters at 8 times the resolution of the map. This means that for every map pixel, the character has eight. That'd make this guy 2x4 map pixels big.
QUICK UPDATE!
Can you tell what I've added? Noise! Yep. I think it kinda helps break up those flat, monotone bits. I'll probably apply this is an optional effect - note that it doesn't show on the sky and the clouds, either. It'll show on everything else, though. The map, entities, characters, everything. Speaking of characters... I'll take this chance to show off a little idea we had for a character:
Yep - he's blue and he's got bling. Clothing will be drawn independent of the base character, so you'll be able to customize to an extent. For some proof, here he is naked:
The current plan is to have characters at 8 times the resolution of the map. This means that for every map pixel, the character has eight. That'd make this guy 2x4 map pixels big.
QUICK UPDATE!
Re: Unnamed Minimal RPG
Wow this is so cool, cant wait to play the whole thing. will there be small one handed guns just like the ones they used in the 1800s?
Re: Unnamed Minimal RPG
This game is look really good!
Re: Unnamed Minimal RPG
Thanks guys! But no, no guns. It's going to be more medieval mixed with some steampunk (if she'll let me!) So, think swords, bows, etc.
Re: Unnamed Minimal RPG
STEAMPUNK! WOW! YES! THIS PROJECT IS DA BEST!Kyle wrote:Thanks guys! But no, no guns. It's going to be more medieval mixed with some steampunk (if she'll let me!) So, think swords, bows, etc.
who is "she"?Kyle wrote:(if she'll let me!)
and BTW small old type hands guns should be in the game if you ask me
Re: Unnamed Minimal RPG
She is his girlfriend. And in the Victorian Age (Steampunk) they did indeed have small hand-guns.jjmafiae wrote:who is "she"?Kyle wrote:(if she'll let me!)
and BTW small old type hands guns should be in the game if you ask me
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Unnamed Minimal RPG
Yeah, but guns wouldn't fit this game. When I said steampunk, I was referring more to airships and steam-powered things.
Re: Unnamed Minimal RPG
That would be awesome, somewhat of Guns of Icarus steam ships, add customization, and you have a solid RPG game.Kyle wrote:Yeah, but guns wouldn't fit this game. When I said steampunk, I was referring more to airships and steam-powered things.
Airship battles? Please?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
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