Gravitonik
Re: Gravitonik
Thanks for the feedback guys. I'll hopefully have the game more or less finished in a week or two. I'll think about tweaking it to be a little easier to control. And there will definitely be some cool sound effects, and probably some chiptunes for music.
Re: Gravitonik
Well, i think that for a game like this the difficulty level is ok... So, if i were you i wouldn't lower it Are you going to add some enemies?
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Gravitonik
This game is cool.
Re: Gravitonik
Probably not, I want the focus to be on mastering the physics rather than avoiding enemies. I might have a star in some levels though, that kills you if you touch it.napco wrote:Are you going to add some enemies?
Re: Gravitonik
The rotation is a bit hard to master but I like the idea for the game, I hope you have time to polish it
Re: Gravitonik
Nice simple and addictive game
Re: Gravitonik
That's nothing, I've been able to do it in about 12 seconds. But then I've played that level about a million times just making sure everything works. Rest assured I've already changed the code so that it only shows the time to two decimal places (although it naturally shows up with only three decimal places on my computer, I guess love.timer.getTime() isn't as precise on Linux).
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Gravitonik
Sounds like a challenge!middlerun wrote:That's nothing, I've been able to do it in about 12 seconds.
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Gravitonik
It's not linux-specific but it's machine-specific.middlerun wrote:I guess love.timer.getTime() isn't as precise on Linux).
Who is online
Users browsing this forum: Google [Bot] and 1 guest