Vapor - LÖVE Distribution Client

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jjmafiae
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Re: Vapor - LÖVE Distribution Client

Post by jjmafiae »

jonyzz wrote:Awesome project :awesome:

Today I was kinda bored, so I made this web page containing Vapor download links and showcase of all available games. Everything is generated from games.json by this simple lua script, the logo was made by substitute541. I'm not sure if it can be somehow useful, so I'm just sharing the idea ^^.
Wow it looks so good, well done comrade!
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SiENcE
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Re: Vapor - LÖVE Distribution Client

Post by SiENcE »

jonyzz wrote:Awesome project :awesome:

Today I was kinda bored, so I made this web page containing Vapor download links and showcase of all available games. Everything is generated from games.json by this simple lua script, the logo was made by substitute541. I'm not sure if it can be somehow useful, so I'm just sharing the idea ^^.
Very cool, clean layout.
But without introductions people doesn't know that they first need to install LÖVELINESS to play the games. Also the Vapor LOVE file does not make really sense here, because it's not executable without LOVE.

A suggestion would be to give the user the choice to download the VAPOR offline client (but with LOVE as executable for win/mac/linux) or to choose to install LÖVELINESS with the listed games.
Germanunkol
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Re: Vapor - LÖVE Distribution Client

Post by Germanunkol »

This looks great!

Added my game trAInsported to the list.
There are two lists, however, and your don't say which one to edit (one in the root folder and one in the src subfolder).

Which one should we edit?
trAInsported - Write AI to control your trains
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josefnpat
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Re: Vapor - LÖVE Distribution Client

Post by josefnpat »

jonyzz wrote:Awesome project :awesome:

Today I was kinda bored, so I made this web page containing Vapor download links and showcase of all available games. Everything is generated from games.json by this simple lua script, the logo was made by substitute541. I'm not sure if it can be somehow useful, so I'm just sharing the idea ^^.
That's very nice! I might steal this as a basis for the site, thank you! I was thinking of making a branch and hosting a github website, so to speak.
SiENcE wrote:But without introductions people doesn't know that they first need to install LÖVELINESS to play the games. Also the Vapor LOVE file does not make really sense here, because it's not executable without LOVE.
Currently, there aren't any self-standing binaries (although you could just run ./build.sh) so a .love would be rather confusing at the moment.
SiENcE wrote:A suggestion would be to give the user the choice to download the VAPOR offline client (but with LOVE as executable for win/mac/linux) or to choose to install LÖVELINESS with the listed games.
This is an interesting idea, but may be tricky to make happen unless we stored the binaries right in the .love, and unpacked them to savedirectory.
Germanunkol wrote:This looks great!

Added my game trAInsported to the list.
There are two lists, however, and your don't say which one to edit (one in the root folder and one in the src subfolder).

Which one should we edit?
I meant to get a hold of you, I'm glad you beat me to it! I've already responded, there are some issues, but we will be able to make this happen!

the /games.json is a softlink to src/games.json, so you want to edit the latter.

Update

* Yesterday I put a lot of time into a new interface design that has moving cover flows and uses loveframes. It's not stable yet, but if you'd like to try it, you can pull from the repo!
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jonyzz
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Re: Vapor - LÖVE Distribution Client

Post by jonyzz »

josefnpat wrote:That's very nice! I might steal this as a basis for the site, thank you! I was thinking of making a branch and hosting a github website, so to speak.
I'm glad you like it. Feel free to use it.
SiENcE wrote:A suggestion would be to give the user the choice to download the VAPOR offline client (but with LOVE as executable for win/mac/linux) or to choose to install LÖVELINESS with the listed games.
Updated.
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josefnpat
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Re: Vapor - LÖVE Distribution Client

Post by josefnpat »

Update:

* Germanunkol added trAInsported! Thanks! (Germanunkol, do use twitter?)
jonyzz wrote:Updated.
Nice job with the executables! Smart to use 0.1.3, as the current build isn't stable.
Missing Sentinel Software | Twitter

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Re: Vapor - LÖVE Distribution Client

Post by Germanunkol »

No, sorry, no twitter...

Can you hint me in the right direction with the download counts? Maybe via pm here?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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riidom
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Re: Vapor - LÖVE Distribution Client

Post by riidom »

Hi, I was in blender mood recently and wanted to create an alternative logo for vapor. I sticked with the water molecule thingy, but wanted to get a bit away from the steam-shape. It's a pretty subjective thingy, maybe the logo is good as it is now, but it gave me a good occasion to toy around a bit, and since it is done now, I thought I post it here.
the "V" itself can be cutted off the rest to serve as logo/icon only.
vaporlogo.png
vaporlogo.png (48.86 KiB) Viewed 2330 times
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Robin
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Re: Vapor - LÖVE Distribution Client

Post by Robin »

I think the molecule thing works really well for the "V", but not at all for the "apor", so I think that getting rid of the circles in that part would be a good idea.
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baconhawka7x
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Re: Vapor - LÖVE Distribution Client

Post by baconhawka7x »

Robin wrote:I think the molecule thing works really well for the "V", but not at all for the "apor", so I think that getting rid of the circles in that part would be a good idea.
I agree :ultraglee:
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