TheLinx wrote: Let's make it easier to play LÖVE games!
This instruction is for Linux running GNOME;
Download and run this script withYou can now run games by using a love: uri!Code: Select all
bash loveuri.txt
For example, instead of clicking a link and opening the file that was downloaded, just have the creator create a link full with löve:When the user clicks the link, the script will automatically download the game and run it with LÖVE.
Now, of course, you wonder how you can help.
Just port this script to whatever platform you're using, if it's not working for you yet.
Let's get this into LÖVE 0.6.1!
Loveuri
- bartbes
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Loveuri
By TheLinx, but he can't post at the moment:
Re: Loveuri
If this will be implanted, could LOVE itself pass a value if it has been launched from a file or uri? If so, creating un-cheatable online games with LOVE would be MUCH easier
EDIT: I was thinking way wrong, it wouldn't be very much easier...
EDIT: I was thinking way wrong, it wouldn't be very much easier...
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Re: Loveuri
Plus the .love is downloaded first anyway.kalle2990 wrote:EDIT: I was thinking way wrong, it wouldn't be very much easier...
Help us help you: attach a .love.
Re: Loveuri
It'd be much better if LÖVE could run games from URI's. That way, no modification of any way would be possible.
Of course, this doesn't mean that we'll encourage closed-source games. It just means that you could release your game source code without the achievement password or something like that.
Of course, this doesn't mean that we'll encourage closed-source games. It just means that you could release your game source code without the achievement password or something like that.
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Re: Loveuri
Except of course, if someone is clever enough to change [url]love:place.com/game.love[/url] to http://place.com/game.love. Then you can download the game and modify it as well.TheLinx wrote:It'd be much better if LÖVE could run games from URI's. That way, no modification of any way would be possible.
Help us help you: attach a .love.
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