[Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

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AtomCastDev
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[Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by AtomCastDev »

S.C.R!
-by Atom Cast Dev & Sock Munkee Dev

Jay Ortiz and Sock Munkee Dev Crew

S.C.R! is a continued version of SockMunkee dev's famous project Bow Quest Adventure Hero.Sadly it was discontinued, and as noticed
I Jay Ortiz from the Atom Cast Dev continued it.When I downloaded the discontinued game's source I was impressed but it had few errors.
Thus I recreated the code but still had it based on the original BQAH source, the outcome was this. Slime Chunk Revolution!

Title:
Slime Chunk Revolution!

Description:
S.C.R! Is a simple platformer/shooter created around the environment of Sock Munkee Dev's game Bow Quest Hero. What I'm attempting to do is make a "Try to survive this!" game in which you reach a certain number of points you level up.

Other Programmer's Files in-use :
SockMunkee dev's sprites and tiles.
Ensayia's sound engine


Controls :
use A & D keys to move horizontally
use W key to jump
use Spacebar to shoot
(thinking of changing controls to spacebar as jump and enter to shoot)

Features (that are currently implemented) :
Point System
Hardcore mobs like the Meteor Slime`s.
2 different characters to choose from.
A finished menu screen
Particle system

Features (to be implemented) :

More characters
Better point system
Level system
Each character have personal abilities
Store

Screenshots :
b6iBHrr.png
b6iBHrr.png (13.04 KiB) Viewed 486 times
gs273jn.png
gs273jn.png (12.84 KiB) Viewed 486 times
OeWkyVG.png
OeWkyVG.png (17.05 KiB) Viewed 486 times
Download Link:

http://www.mediafire.com/?qryy1ddarzyy67r

Installation:
Read "Installation Instructions.txt" in the zip file for instructions on how to install the game.
Sharing the one world

Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
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Mermersk
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Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by Mermersk »

Quite hectic at times, but pretty fun! Only thing that is a bit strange is that it feels sometimes unavoidable to not take damage/ or not quite clear where the damage came from.
AtomCastDev
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Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by AtomCastDev »

I noticed that, I should really fix the fact that there are too much slimes going around and what makes it worse is when the meteor slimes come,I think that is why you dont know where damage is coming from.
I also made the blast radius for the meteor slimes 100 so you gotta get really far away from them.
Sharing the one world

Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
SeducingOrange
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Joined: Tue Feb 12, 2013 7:45 pm

Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by SeducingOrange »

I would get rid of the game boundary's and just have a side scrolling camera. This way you can keep that blast radius and you'll also have some where to run instead of being backed into a corner. I would also add some platforming elements (you know, platforms and the like) because as far as I can tell jumping is pretty useless.
AtomCastDev
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Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by AtomCastDev »

I have actually never thought of that, you do have a point about the boundaries.
The platforms to jump on will be hard because I really suck at collision,lol.
Sharing the one world

Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
SeducingOrange
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Joined: Tue Feb 12, 2013 7:45 pm

Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by SeducingOrange »

Btw, you should also just package as a .love file instead of an exe in the future. For any linux/mac users:
When you get the zip file, just delete everything in the folder except for .exe. Once you've done that, you can just unzip the .exe like any other zip file.

Everything else is great thought :P
AtomCastDev
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Posts: 37
Joined: Fri Aug 02, 2013 1:44 pm

Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by AtomCastDev »

SeducingOrange wrote:Btw, you should also just package as a .love file instead of an exe in the future. For any linux/mac users:
When you get the zip file, just delete everything in the folder except for .exe. Once you've done that, you can just unzip the .exe like any other zip file.

Everything else is great thought :P
Sometimes I just dont want people scrolling to my source codes for my full released games :P
Sharing the one world

Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
AtomCastDev
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Posts: 37
Joined: Fri Aug 02, 2013 1:44 pm

Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by AtomCastDev »

well I have been quite busy with re-creating the source of SCR,I tried updating and tweaking the original SCR source but it really is just too unorganized and sometimes not functional to put in tweaks to the variables and such
Sharing the one world

Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
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baconhawka7x
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Location: Oregon, USA
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Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by baconhawka7x »

Glad to see someone's using Bow Quest:D
SeducingOrange
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Re: [Platformer/Shooter] Slime Chunk Revolution! 0.1 Release

Post by SeducingOrange »

AtomCastDev wrote:
SeducingOrange wrote:Btw, you should also just package as a .love file instead of an exe in the future. For any linux/mac users:
When you get the zip file, just delete everything in the folder except for .exe. Once you've done that, you can just unzip the .exe like any other zip file.

Everything else is great thought :P
Sometimes I just dont want people scrolling to my source codes for my full released games :P
You can still get the source if you use an executable. Try extracting it in win-rar, you'll see what I'm talking about.
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