jasonisop wrote:I love this idea, once my rpg is completed i wouldnt mind it to be on the list.
Whoo hoo!
Update:
Leafo fixed the threading error we were getting. https://github.com/josefnpat/vapor/pull/29
If you had to use the alternate binary, you should be able to download the newest one again.
Missing Sentinel Software | Twitter FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
raidho36 wrote:How about just make it instantly quit if there's no game? If anything, this makes the most sense.
That would confuse the hell out of the people downloading Löve more than the No Screen does. Integrating a download repository with instructions on how to either find .love files or create .love files would make the most sense for a 1.0 version of Löve when it eventually comes along.
qaisjp has offered a massive pull request, which I went through and approved, so the rest of these are all him;
A bunch of refactoring.
Use the backspace as the delete key as well.
Added an application header and count.
Added an app version for the settings.json, so now there won't be any need to bomb your cache if you upgrade from a specific version to a newer version.
Missing Sentinel Software | Twitter FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push