Gravitate - Orbital gravity platformer

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veethree
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Re: Gravitate - Orbital gravity platformer

Post by veethree »

Crashes löve when i press play.
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mickeyjm
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Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

Crashes as in not responding or blue screen? I'm not really sure what might be causing this as I didnt eot any crashes on my end while testing
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veethree
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Re: Gravitate - Orbital gravity platformer

Post by veethree »

mickeyjm wrote:Crashes as in not responding or blue screen? I'm not really sure what might be causing this as I didnt eot any crashes on my end while testing
Crashes as in not responding. I am currently on my macbook which may or may not have something to do with it.
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mickeyjm
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Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

I've been told before about a crash on a mac but given I don't own one I have no way to debug it. All I can think is clicking play creates canvases, do you support them and more importantly NPOT canvases. Now I come to think about it due to the way the canvases are generated they don't always have integrated sizes. Does anyone know if this causes a crash on macs but not windows? As I said I can't test this myself
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Jasoco
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Re: Gravitate - Orbital gravity platformer

Post by Jasoco »

Yeah, it crashes on OS X for me too. Here is the error the Terminal spits out:

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libc++abi.dylib: terminating with uncaught exception of type love::Exception: Box2D error: 0 <= index && index < m_count
Abort trap: 6
It's related to Box2d. Not canvases. (Since my computer as well as pretty much any Mac from the past Intel generation can support many many canvases.)
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mickeyjm
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Re: Gravitate - Orbital gravity platformer

Post by mickeyjm »

Jasoco wrote:Yeah, it crashes on OS X for me too. Here is the error the Terminal spits out:

Code: Select all

libc++abi.dylib: terminating with uncaught exception of type love::Exception: Box2D error: 0 <= index && index < m_count
Abort trap: 6
It's related to Box2d. Not canvases. (Since my computer as well as pretty much any Mac from the past Intel generation can support many many canvases.)
Well at least I now have a rough idea as to the cause, but shouldn't this sort of error be caught by LOVE and sent to the Blue screen?
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Gold_Car
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Re: Gravitate - Orbital gravity platformer

Post by Gold_Car »

veethree wrote:Crashes löve when i press play.
Same here, I can't get either version to run.
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