The Nuclear USSR [Version 7]
Re: The Nuclear USSR [Version 7]
Did you mean definitions like Class definitions or like a word definition? if you ment class definition thats another story. You could still use the array and loop to "require" just the ones you need but why are there that many classes? Couldnt you make the classes more generic and use inheritance and polymorphism to get what you need.
Re: The Nuclear USSR [Version 7]
You're derailing this thread! Stop doing this, guys!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: The Nuclear USSR [Version 7]
Not exactly a derail, and the information could help with your game.
Re: The Nuclear USSR [Version 7]
1) i am going to make a better bullet system!
2) i have already reduced the loading time by 75% (in the new version, thats not out yet)
3) zombies cant hit you while in tanks/vehicles anymore (in the new version, thats not out yet)
4) graphics will have to wait for now
5) i am also gonna make some story to the cutscene later, i just need to do some research first
6) i have also fixed some other issues (in the new version, thats not out yet)
7) i have deleted some completely unused stuff
hope this clears all confusion and stuff
2) i have already reduced the loading time by 75% (in the new version, thats not out yet)
3) zombies cant hit you while in tanks/vehicles anymore (in the new version, thats not out yet)
4) graphics will have to wait for now
5) i am also gonna make some story to the cutscene later, i just need to do some research first
6) i have also fixed some other issues (in the new version, thats not out yet)
7) i have deleted some completely unused stuff
hope this clears all confusion and stuff
-
- Prole
- Posts: 46
- Joined: Fri May 31, 2013 9:42 pm
Re: The Nuclear USSR [Version 7]
You should probably rewrite the whole thing.
If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
Re: The Nuclear USSR [Version 7]
I personally would rewrite the whole thing, since you already have better coding skills than the ones when you started your game, it would much easier for you to recode the entire thing, possibly removing any loading times,better collisions and easier ways to add new stuff.RunningGamesStudios wrote:You should probably rewrite the whole thing.
If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- NightKawata
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- Location: Cyberspace, Room 6502
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Re: The Nuclear USSR [Version 7]
why does the game even need a loading screen
like I said, if this game actually needs that, you should feel bad
It's not an early PS1 game
it's not a graphically intensive PS3/X360 game
it's a simple game that really does need to be rewritten entirely that shouldn't take more than a second to load.
like I said, if this game actually needs that, you should feel bad
It's not an early PS1 game
it's not a graphically intensive PS3/X360 game
it's a simple game that really does need to be rewritten entirely that shouldn't take more than a second to load.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: The Nuclear USSR [Version 7]
like i said the map generation needs it, but i have already cut the time down by 75%NightKawata wrote:why does the game even need a loading screen
like I said, if this game actually needs that, you should feel bad
It's not an early PS1 game
it's not a graphically intensive PS3/X360 game
it's a simple game that really does need to be rewritten entirely that shouldn't take more than a second to load.
and i will rewrite some things but not everything
because not everything needs to be rewritten some systems work good
- NightKawata
- Party member
- Posts: 294
- Joined: Tue Jan 01, 2013 9:18 pm
- Location: Cyberspace, Room 6502
- Contact:
Re: The Nuclear USSR [Version 7]
what
this isn't minecraft, this isn't terraria, this isn't a roguelike (oh wait nethack loads faster than this)
in fact the maps don't even look complex at all
you're clearly doing something extremely sluggish or just plain bad if a roguelike in which everything is random does a better job.
and uh, you're better off rewriting everything.
this isn't minecraft, this isn't terraria, this isn't a roguelike (oh wait nethack loads faster than this)
in fact the maps don't even look complex at all
you're clearly doing something extremely sluggish or just plain bad if a roguelike in which everything is random does a better job.
and uh, you're better off rewriting everything.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: The Nuclear USSR [Version 7]
the loading time in the new version is about 8 secounds, LövietNightKawata wrote:what
this isn't minecraft, this isn't terraria, this isn't a roguelike (oh wait nethack loads faster than this)
in fact the maps don't even look complex at all
you're clearly doing something extremely sluggish or just plain bad if a roguelike in which everything is random does a better job.
and uh, you're better off rewriting everything.
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