The Nuclear USSR [Version 7]
Re: The Nuclear USSR [Version 7]
If your going more towards dont starve you still dont have the art in the right perspective. You should still see the tops of things, and go behind objects and be hidden by them. But regardless art shouldnt be at the top of your todo list.
Re: The Nuclear USSR [Version 7]
this is a pic of how the cut-scene may look like in the new version, i may also add some story line to it
Last edited by jjmafiae on Wed Jul 24, 2013 4:04 pm, edited 1 time in total.
Re: The Nuclear USSR [Version 7]
sorry, English is not my first languemickeyjm wrote:How does one "procced"?
Re: The Nuclear USSR [Version 7]
"Escape to continue / skip"jjmafiae wrote:sorry, English is not my first languemickeyjm wrote:How does one "procced"?
Re: The Nuclear USSR [Version 7]
i know, i was just very stupid the day i wrote it.MPQC wrote:"Escape to continue / skip"jjmafiae wrote:sorry, English is not my first languemickeyjm wrote:How does one "procced"?
Re: The Nuclear USSR [Open Beta] [UPDATED]
Pretty good job, Davidobot and Jjmafiae! I mean, what the others in this thread still applies, but you're definitely pushing yourselves beyond the bounds of what you're used to. Test yourself and you learn tricks to help you do better along the way!
Don't be discouraged; I've worked on a LOT of projects since I've started programming (9 years ago or so) and not one of them was completed. But I learned! Each time, a better understanding of how to structure things in order to make them bigger and better. I think that's what you guys are doing now - getting a better grasp on the language and the structure, which is EXTREMELY important, for projects of all sizes - moreso for larger ones, like yours. Heed the advice in this thread though, most of it is spot on!
BAD. Holding off of fixing things is the worst possible thing you can do with programming; the longer you wait, the more complex it gets, the more things that rely on the current structure of the code. And when that happens, it just becomes that more difficult to change.
Don't be discouraged; I've worked on a LOT of projects since I've started programming (9 years ago or so) and not one of them was completed. But I learned! Each time, a better understanding of how to structure things in order to make them bigger and better. I think that's what you guys are doing now - getting a better grasp on the language and the structure, which is EXTREMELY important, for projects of all sizes - moreso for larger ones, like yours. Heed the advice in this thread though, most of it is spot on!
jjmafiae wrote: it would take long time to change the whole bullet and weapon system, i might look at this later on
BAD. Holding off of fixing things is the worst possible thing you can do with programming; the longer you wait, the more complex it gets, the more things that rely on the current structure of the code. And when that happens, it just becomes that more difficult to change.
On a completely different note, I have a question about loading. Say I have an array that has 10,000 definitions, but I don't need all of the definitions at once. How can I selectively load only the definitions I need? I was thinking a function with the world's longest if..then..elseif statement but that seems kinda.. bad.jasonisop wrote:The player still moves faster diagonally. You still die from zombies while in a tank. You still have a massive amount of stuff loading for no reason. I still started with out a gun. Nothing from the users point of view has really changed, I personaly would hold off giving "updates" untill the issues that the user will see are fixed.
"Bump." -CMFIend420
Re: The Nuclear USSR [Version 7]
Im adding sqlite3 to my project just for that problem . But for your definitions array i would create a function that takes in any number of arguments and use that to search for the ones i want in that array, and return the results. 10,000 might take a while to loop thru and im sure theres things you could do to speed it up, like in as3 looping backwards is faster then fowards.Helvecta wrote:On a completely different note, I have a question about loading. Say I have an array that has 10,000 definitions, but I don't need all of the definitions at once. How can I selectively load only the definitions I need? I was thinking a function with the world's longest if..then..elseif statement but that seems kinda.. bad.
Re: The Nuclear USSR [Version 7]
D'aw, but that means I'd still have to define it all at some point before I need it, which I assume registers it and sucks up memory (Disregard my lack of understanding regarding the fine details of the language). Maybe sqlite is a good place to look for answers, though.
(Thanks for the help!)
I expected nothing less from that ass-backwards languagejasonisop wrote:... in as3 looping backwards is faster then fowards.
(Thanks for the help!)
"Bump." -CMFIend420
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Re: The Nuclear USSR [Open Beta] [UPDATED]
What do you mean by 'definitions'? And by 'load'? The answer is going to vary wildly based on the details. (And my answer isn't going to be sqlite.)Helvecta wrote:On a completely different note, I have a question about loading. Say I have an array that has 10,000 definitions, but I don't need all of the definitions at once. How can I selectively load only the definitions I need? I was thinking a function with the world's longest if..then..elseif statement but that seems kinda.. bad.
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