i will not re-write everything from scratch because its a stupid idea to rewrite months work, but i might end adding a better bullet direction systemjasonisop wrote:I think starting over from scratch would be a great idea. I have had to do that from time to time, in the end the project was better because of it.
You would be able to take into account the issues players have with the game as it is and it will be easier to create it that way instead of working around what you have all ready done to make it work that way.
I have scrapped my RPG project 4 times now completly re-writing, each time getting better results then the last.
The Nuclear USSR [Version 7]
Re: The Nuclear USSR [Version 7]
Re: The Nuclear USSR [Version 7]
What took you months before will only take days to redo and you will have a better product. Starting over is not a bad or stupid thing, there are tons of AAA games that get redone many times before they hit market. It lets you look at what you have done and make improvments to that, could be better way to write your class's or better optimization.
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Re: The Nuclear USSR [Version 7]
You say that now, but consider this:jjmafiae wrote:i will not re-write everything from scratch because its a stupid idea to rewrite months work
- Rewriting everything will cost you less time than it took the first time around, because:
- You have more programming experience, and programming is now easier for you.
- This specific project is now something you've done before, and you'll have the general idea of it still in your head, which means you'll have to spend less time thinking.
- If you don't rewrite, there is a cost to pay. Your old code is likely a bit clumsier, a little less useful, and every time you fix a bug or add a new feature, it will take more time and effort than it would have taken if you'd rewritten it.
(Ninja'd by jasonisop, but I hope I made some additional points.)
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Re: The Nuclear USSR [Version 7]
i dont know what im gonna do anymore but im thinking to rewrite some systems and not allRobin wrote:You say that now, but consider this:jjmafiae wrote:i will not re-write everything from scratch because its a stupid idea to rewrite months workRewriting things sometimes is worth it, even if you'd think the rewrite would take a lot of time and effort.
- Rewriting everything will cost you less time than it took the first time around, because:
- You have more programming experience, and programming is now easier for you.
- This specific project is now something you've done before, and you'll have the general idea of it still in your head, which means you'll have to spend less time thinking.
- If you don't rewrite, there is a cost to pay. Your old code is likely a bit clumsier, a little less useful, and every time you fix a bug or add a new feature, it will take more time and effort than it would have taken if you'd rewritten it.
(Ninja'd by jasonisop, but I hope I made some additional points.)
but now i know all the bad stuff, what about the good stuff?
Re: The Nuclear USSR [Version 7]
The "good" is that your still working on it improving it.
The "good" is that your learning.
I like the theme, but the art itself could use improvement. I dont normly judge games by the art but how it plays, but most others regard art first. adding a little perspective and cleaning up the art would do wonders for the people that judge games on art alone.
Your concept is good, your execution is whats lacking.
The "good" is that your learning.
I like the theme, but the art itself could use improvement. I dont normly judge games by the art but how it plays, but most others regard art first. adding a little perspective and cleaning up the art would do wonders for the people that judge games on art alone.
Your concept is good, your execution is whats lacking.
Re: The Nuclear USSR [Version 7]
i fixed a few bugs ,i have made a huge cut in loading time and zombies dont damage you in vehicles any more (in version v8, not yet out)jasonisop wrote:The "good" is that your still working on it improving it.
The "good" is that your learning.
I like the theme, but the art itself could use improvement. I dont normly judge games by the art but how it plays, but most others regard art first. adding a little perspective and cleaning up the art would do wonders for the people that judge games on art alone.
Your concept is good, your execution is whats lacking.
and i have also made the intro cutscene alot more nicer
the new version is much more clean and logical
Last edited by jjmafiae on Tue Jul 23, 2013 6:39 pm, edited 2 times in total.
Re: The Nuclear USSR [Version 7]
How could the art be cleaned up?jasonisop wrote:The "good" is that your still working on it improving it.
The "good" is that your learning.
I like the theme, but the art itself could use improvement. I dont normly judge games by the art but how it plays, but most others regard art first. adding a little perspective and cleaning up the art would do wonders for the people that judge games on art alone.
Your concept is good, your execution is whats lacking.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: The Nuclear USSR [Version 7]
Well your game style plays like a top down, but your art is more sidescroller. Your should really only be seeing the "tops" of the objects in the game or a slight perspective. You could add in animations for zombies, player, tanks and such. You could use better graphics for the blood splatters. It's not hard to do the animating but what is hard is getting good art.
Re: The Nuclear USSR [Version 7]
I don't think our game is exactly "top-down" it is more of a Don't Starve, type of perspective.jasonisop wrote:Well your game style plays like a top down, but your art is more sidescroller. Your should really only be seeing the "tops" of the objects in the game or a slight perspective. You could add in animations for zombies, player, tanks and such. You could use better graphics for the blood splatters. It's not hard to do the animating but what is hard is getting good art.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: The Nuclear USSR [Version 7]
a bit like Pokemon tooDavidobot wrote:I don't think our game is exactly "top-down" it is more of a Don't Starve, type of perspective.jasonisop wrote:Well your game style plays like a top down, but your art is more sidescroller. Your should really only be seeing the "tops" of the objects in the game or a slight perspective. You could add in animations for zombies, player, tanks and such. You could use better graphics for the blood splatters. It's not hard to do the animating but what is hard is getting good art.
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