Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Show off your games, demos and other (playable) creations.
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Sodium
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Sodium »

I'm getting poor Fps, but it looks great! I tried creating a tile randon genworld game before, failed miserably.
try canvas, if not using already.
I love okra. :P
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Murii
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Murii »

Davidobot wrote:
Murii wrote:Awesome!This is exactly what i was looking for!
You were looking for a platformer?
Terraria like game
jjmafiae
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by jjmafiae »

okay first off(bugs):

1.you can get stuck in a block add so you not can place blocks on the players hitbox

2.the water system is bad needs some more work

second off (the good stuff):

1.the game seems stable

2.it shows potential

ideas:

1.power and machines

2.gas masks and a gas biome

3.bigger worlds

4.mobs

5.explosives


also i would love to join the development if didn't already have a game project

also Terraria and Minecraft does not focus on machines and high tech stuff so you could focus on that if you wanted to, that would make the game more unique
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Davidobot
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Davidobot »

jjmafiae wrote:okay first off(bugs):

1.you can get stuck in a block add so you not can place blocks on the players hitbox

2.the water system is bad needs some more work

second off (the good stuff):

1.the game seems stable

2.it shows potential

ideas:

1.power and machines

2.gas masks and a gas biome

3.bigger worlds

4.mobs

5.explosives


also i would love to join the development if didn't already have a game project

also Terraria and Minecraft does not focus on machines and high tech stuff so you could focus on that if you wanted to, that would make the game more unique
1. Yeah, I needed to fix that ages ago.
2. How can I improve the water system?

1. Thanks, yeah, a lot of time was spent stabilizing the game.
2. Thanks :D

1. Power and Machines - Maybe, but you'll have to start from scratch with machines, for example wind-mills and then move on to electricity.
2. Maybe as a Easter Egg, pointing towards The Nuclear USSR.
3. World can get infinitely big, I just forgot to set it to a bigger world.
4. Yeah, as soon as I finish the NPCs, I'll work on Mobs.
5. FUCK YEAH!!!! :cool:
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Davidobot
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Davidobot »

Sodium wrote:I'm getting poor Fps, but it looks great! I tried creating a tile randon genworld game before, failed miserably.
try canvas, if not using already.
If you mean you are getting 30 or 60 FPS, it is because I have V-Sync enabled, otherwise I could burn up your graphics card. As for canvases - No. I don't want to limit my game to newer PCs.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
jjmafiae
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by jjmafiae »

Davidobot wrote:
Sodium wrote:I'm getting poor Fps, but it looks great! I tried creating a tile randon genworld game before, failed miserably.
try canvas, if not using already.
If you mean you are getting 30 or 60 FPS, it is because I have V-Sync enabled, otherwise I could burn up your graphics card. As for canvases - No. I don't want to limit my game to newer PCs.
i have seen new computers that dont have pixel effect support and canvas support, and they were pretty new :|
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slime
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by slime »

GPUs that have DirectX 9.0c (shader model 3.0) support in Windows will likely support both Canvases and Shaders in LÖVE with OpenGL. It's been nearly a decade since SM3.0 hardware first started appearing.
jjmafiae
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by jjmafiae »

slime wrote:GPUs that have DirectX 9.0c (shader model 3.0) support in Windows will likely support both Canvases and Shaders in LÖVE with OpenGL. It's been nearly a decade since SM3.0 hardware first started appearing.
the computer i talked about was danish government property the CPU's were okay but the graphic card was shit!
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Sodium
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Sodium »

Davidobot wrote: If you mean you are getting 30 or 60 FPS, it is because I have V-Sync enabled, otherwise I could burn up your graphics card. As for canvases - No. I don't want to limit my game to newer PCs.
Forget what i said about fps, I tested it in chrome first time, downloaded it and running in solid 60 fps.
anyway, if you need some help with graphics, Ima average artist with some free time. :megagrin:
good luck!
I love okra. :P
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Davidobot
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Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Post by Davidobot »

Sodium wrote:
Davidobot wrote: If you mean you are getting 30 or 60 FPS, it is because I have V-Sync enabled, otherwise I could burn up your graphics card. As for canvases - No. I don't want to limit my game to newer PCs.
Forget what i said about fps, I tested it in chrome first time, downloaded it and running in solid 60 fps.
anyway, if you need some help with graphics, Ima average artist with some free time. :megagrin:
good luck!
Oooooo, do you have any examples of work that you did?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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