A game I've been working on over the course of these past couple days. The objective is simple; you shoot everything that moves, until you fall under pressure and eventually get barraged by suicidal enemies. Also, be careful of the massive laser that starts going after you when you play for a bit.
Screenshot:
Bitbucket page:
https://bitbucket.org/Kingdaro/node-blaster
Download:
Note: the gray enemies shown in the screenshot do not appear in the game. Enemies simply flash gray when they are being shot.
Node Blaster: An intense bullet hell space shooter.
Node Blaster: An intense bullet hell space shooter.
Last edited by Kingdaro on Sat Jul 20, 2013 3:28 pm, edited 3 times in total.
- NightKawata
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Re: Node Blaster: An intense bullet hell space shooter.
I can't shoot at all.
Apparently Z/X are both broken here.
Apparently Z/X are both broken here.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: Node Blaster: An intense bullet hell space shooter.
Odd...could it be an issue with differing operating systems? It works fine for me.NightKawata wrote:I can't shoot at all.
Apparently Z/X are both broken here.
Re: Node Blaster: An intense bullet hell space shooter.
Way awesome. I think I got carpal tunnel from hitting z/x so fast. How do you feel about autofire?
Re: Node Blaster: An intense bullet hell space shooter.
Thanks!seanmd wrote:Way awesome. I think I got carpal tunnel from hitting z/x so fast. How do you feel about autofire?
I thought about autofire, but that doesn't really make the game as...exciting I suppose. Maybe I could make it an option, where autofire would fire much slower than if you were to mash like hell.
Re: Node Blaster: An intense bullet hell space shooter.
Sounds like a nice in-between solution.
What triggers weapon upgrades? It was tough to pay attention once the big laser came in
What triggers weapon upgrades? It was tough to pay attention once the big laser came in
Re: Node Blaster: An intense bullet hell space shooter.
THIS. IS. AWESOME. The LÖVELINESS Chrome extension played it for me... Also LÖVELINESS can also now save data!!!! I think it's time to make LÖVE flash-like games! Like this one!!!! Just as long as I find a method to embed a .love file into an existing web-page...
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Node Blaster: An intense bullet hell space shooter.
You get an extra "gun" every three levels (at level 4, level 7, level 10, etc.).seanmd wrote:Sounds like a nice in-between solution.
What triggers weapon upgrades? It was tough to pay attention once the big laser came in
Haha, nice!Davidobot wrote:THIS. IS. AWESOME. The LÖVELINESS Chrome extension played it for me... Also LÖVELINESS can also now save data!!!! I think it's time to make LÖVE flash-like games! Like this one!!!! Just as long as I find a method to embed a .love file into an existing web-page...
- SneakySnake
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Re: Node Blaster: An intense bullet hell space shooter.
This is caused by, yet again, the implicit vararg parameter (Removed in Lua 5.1) not being supported in LuaJit.NightKawata wrote:I can't shoot at all.
Apparently Z/X are both broken here.
Here is the patch:
Code: Select all
diff --git a/extra.lua b/extra.lua
index 8691a84..a9d1547 100644
--- a/extra.lua
+++ b/extra.lua
@@ -1,5 +1,6 @@
-- function for creating "sets", where each index = true
function set(...)
+ local arg = {...}
local t = {}
for i=1, #arg do
t[arg[i]] = true
You can get to much more "intense" levels of action with automated keymashing:
Re: Node Blaster: An intense bullet hell space shooter.
Updated. I removed sets entirely, as they were being used for something that could easily be replaced with a loop.
Also, added a slow(er) autofire, where you can just hold either shooting key down, or you can still mash like crazy.
And yes, I'm fully aware people can use an automated key relay. Doesn't matter, as it's their game, not mine.
Also, added a slow(er) autofire, where you can just hold either shooting key down, or you can still mash like crazy.
And yes, I'm fully aware people can use an automated key relay. Doesn't matter, as it's their game, not mine.
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