Node Blaster: An intense bullet hell space shooter.

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Kingdaro
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Node Blaster: An intense bullet hell space shooter.

Post by Kingdaro »

A game I've been working on over the course of these past couple days. The objective is simple; you shoot everything that moves, until you fall under pressure and eventually get barraged by suicidal enemies. Also, be careful of the massive laser that starts going after you when you play for a bit.

Screenshot:
Image

Bitbucket page:
https://bitbucket.org/Kingdaro/node-blaster

Download:
node-blaster.love
(3.74 MiB) Downloaded 386 times
Note: the gray enemies shown in the screenshot do not appear in the game. Enemies simply flash gray when they are being shot.
Last edited by Kingdaro on Sat Jul 20, 2013 3:28 pm, edited 3 times in total.
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NightKawata
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Re: Node Blaster: An intense bullet hell space shooter.

Post by NightKawata »

I can't shoot at all.
Apparently Z/X are both broken here.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
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Kingdaro
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Re: Node Blaster: An intense bullet hell space shooter.

Post by Kingdaro »

NightKawata wrote:I can't shoot at all.
Apparently Z/X are both broken here.
Odd...could it be an issue with differing operating systems? It works fine for me.
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seanmd
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Re: Node Blaster: An intense bullet hell space shooter.

Post by seanmd »

Way awesome. I think I got carpal tunnel from hitting z/x so fast. How do you feel about autofire?
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Kingdaro
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Re: Node Blaster: An intense bullet hell space shooter.

Post by Kingdaro »

seanmd wrote:Way awesome. I think I got carpal tunnel from hitting z/x so fast. How do you feel about autofire?
Thanks!

I thought about autofire, but that doesn't really make the game as...exciting I suppose. Maybe I could make it an option, where autofire would fire much slower than if you were to mash like hell.
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seanmd
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Re: Node Blaster: An intense bullet hell space shooter.

Post by seanmd »

Sounds like a nice in-between solution.

What triggers weapon upgrades? It was tough to pay attention once the big laser came in :)
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Davidobot
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Re: Node Blaster: An intense bullet hell space shooter.

Post by Davidobot »

THIS. IS. AWESOME. The LÖVELINESS Chrome extension played it for me... Also LÖVELINESS can also now save data!!!! I think it's time to make LÖVE flash-like games! Like this one!!!! Just as long as I find a method to embed a .love file into an existing web-page... :o:
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Kingdaro
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Re: Node Blaster: An intense bullet hell space shooter.

Post by Kingdaro »

seanmd wrote:Sounds like a nice in-between solution.

What triggers weapon upgrades? It was tough to pay attention once the big laser came in :)
You get an extra "gun" every three levels (at level 4, level 7, level 10, etc.).
Davidobot wrote:THIS. IS. AWESOME. The LÖVELINESS Chrome extension played it for me... Also LÖVELINESS can also now save data!!!! I think it's time to make LÖVE flash-like games! Like this one!!!! Just as long as I find a method to embed a .love file into an existing web-page... :o:
Haha, nice!
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SneakySnake
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Re: Node Blaster: An intense bullet hell space shooter.

Post by SneakySnake »

NightKawata wrote:I can't shoot at all.
Apparently Z/X are both broken here.
This is caused by, yet again, the implicit vararg parameter (Removed in Lua 5.1) not being supported in LuaJit.
Here is the patch:

Code: Select all

diff --git a/extra.lua b/extra.lua
index 8691a84..a9d1547 100644
--- a/extra.lua
+++ b/extra.lua
@@ -1,5 +1,6 @@
 -- function for creating "sets", where each index = true
 function set(...)
+       local arg = {...}
        local t = {}
        for i=1, #arg do
                t[arg[i]] = true

I agree that this game is very hard on the fingers. I couldn't last 3 minutes because my fingers started hurting.
You can get to much more "intense" levels of action with automated keymashing:
Image
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Kingdaro
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Re: Node Blaster: An intense bullet hell space shooter.

Post by Kingdaro »

Updated. I removed sets entirely, as they were being used for something that could easily be replaced with a loop.

Also, added a slow(er) autofire, where you can just hold either shooting key down, or you can still mash like crazy.

And yes, I'm fully aware people can use an automated key relay. Doesn't matter, as it's their game, not mine.
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