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This is my first löve project, and first Lua project (I am new to Lua), but I have programming experience in C, C++, FORTRAN, Basic, JAVA and forth.
Next thing to do is to implement some cool graphics (when i learn how to use shaders ).
Music is from ericskiff.com website.
[/img]Hello, here is my first Löve project. It's snake-like game, when you control your snake with force of gravity. You make planets by clicking on the screen where you want a planet and then you drag mouse to change radius of planet. Mass of planet is proportional to radius. Some simple equations, hour of programming and lot of fun, and here it is My first LÖVE project - Gravity Snakes
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- Prole
- Posts: 2
- Joined: Fri Jul 19, 2013 12:47 am
- Location: Kragujevac, Serbia
My first LÖVE project - Gravity Snakes
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- Snake.love
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Re: My first LÖVE project - Gravity Snakes
Wow, this is really fun but at the same time really hard. I only ever got one point
Your screen is very zoomed in...
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- Prole
- Posts: 2
- Joined: Fri Jul 19, 2013 12:47 am
- Location: Kragujevac, Serbia
Re: My first LÖVE project - Gravity Snakes
My personal best is 49 points
I am making new one with physics module and some nice sprites. I will put it here when I'm finish .
I am making new one with physics module and some nice sprites. I will put it here when I'm finish .
Re: My first LÖVE project - Gravity Snakes
Yeah very cool idea ! an interesting gameplay.
Re: My first LÖVE project - Gravity Snakes
You've been programming THE FORTH? Holy crap, link me some good resources!
The game is pretty good though.
The game is pretty good though.
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Re: My first LÖVE project - Gravity Snakes
Great work, good gameplay
One problem though: The game is quite easy when you keep the snake's speed low, by drawing planets behind it when it gets too fast. Just keep it so slow that it hardly ever goes off the screen and you've almost solved the game, it seems.
But to do this, I get too impatient... And that's not a good sign. If a player stops playing because of impatience, that's not a good sign.
I still think the gameplay mechanics are awesome though... you should keep working on this.
My best was 53.
One problem though: The game is quite easy when you keep the snake's speed low, by drawing planets behind it when it gets too fast. Just keep it so slow that it hardly ever goes off the screen and you've almost solved the game, it seems.
But to do this, I get too impatient... And that's not a good sign. If a player stops playing because of impatience, that's not a good sign.
I still think the gameplay mechanics are awesome though... you should keep working on this.
My best was 53.
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Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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