Dreamlike Pixels

Show off your games, demos and other (playable) creations.
mikeisinlove
Prole
Posts: 44
Joined: Sun Mar 31, 2013 11:55 am

Dreamlike Pixels

Post by mikeisinlove »

The game pretty much uses the the basic löve features, TEsound for music and TEserial for save games. The tile system is one I wrote a while ago in AS3 which I made in tandem with a level editor I was making alas the editor was not as robust and flexible as I'd like so I redid in lua so I can pause the game and do all sorts of stuff now, each level has indoors and outdoors with 5 layers each (far distance 1/4 speed, distance 1/2 speed, background tiles, game tiles and foreground stuff). Also fun fact, I have yet to implement keyboard controls, I literally have a PS3 controller connected over bluetooth at all times so I haven't gotten around to it.

Image
Image
Last edited by mikeisinlove on Thu Jun 04, 2015 5:41 pm, edited 4 times in total.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Dreamlike Pixels, an overly personal game

Post by Davidobot »

Wow, just the fact that you a built-in level editor is cool enough, but you also have some sort of physics going on and you have awesome artwork! This game is going to be awesome! Are you going to sell it?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
T-Bone
Inner party member
Posts: 1492
Joined: Thu Jun 09, 2011 9:03 am

Re: Dreamlike Pixels, an overly personal game

Post by T-Bone »

Looks cool, without a doubt.
mikeisinlove
Prole
Posts: 44
Joined: Sun Mar 31, 2013 11:55 am

Re: Dreamlike Pixels, an overly personal game

Post by mikeisinlove »

Davidobot wrote:Wow, just the fact that you a built-in level editor is cool enough, but you also have some sort of physics going on and you have awesome artwork! This game is going to be awesome! Are you going to sell it?
Yeah I got tired of quitting the game to open something else up just say, move one tile or change the movement path of a platform or something so I just had to do it out of laziness really the whole editor class is only 550 lines and comes with the layers, swapping backgrounds, adding images, smart tile painting (so it picks the right type depending on surrounding tiles), movement paths for tiles, you can add text to a signs that will pop up.
Last edited by mikeisinlove on Wed Aug 20, 2014 9:13 am, edited 1 time in total.
SuperTruMoo
Prole
Posts: 1
Joined: Tue Jun 25, 2013 6:57 am

Re: Dreamlike Pixels, an overly personal game

Post by SuperTruMoo »

how do you make it where you can build in game!?
Contact me on skype blake.barnes34 :oops:
mikeisinlove
Prole
Posts: 44
Joined: Sun Mar 31, 2013 11:55 am

Re: Dreamlike Pixels, an overly personal game

Post by mikeisinlove »

SuperTruMoo wrote:how do you make it where you can build in game!?
Contact me on skype blake.barnes34 :oops:
WIth a fairly straightforward tile-system, making an in-game editor actually makes more sense than a separate one since it's using the same renderer and just overlaying some extra stuff like lines to show movement paths and stuff like that, I've done everything myself so I could tweak everything as I went along but I don't know what it would be like making an editor for a premade tile system. The whole editor class is pretty small tbh it's totally isolated

Fun fact: left clicking the + button switches to the paint tiles mode, (r toggles random rotation for when you want to fill a space without it looking really ugly and repetitious) but right clicking gives you a list of background images in the folder (pictured in original post) that you can just pick and drop in, then hold right mouse button when they're in to scale, flip etc.
mikeisinlove
Prole
Posts: 44
Joined: Sun Mar 31, 2013 11:55 am

Re: Dreamlike Pixels, an overly personal game

Post by mikeisinlove »

Might as well update with any new stuff
Image
User avatar
qaisjp
Party member
Posts: 490
Joined: Tue Sep 04, 2012 10:49 am
Location: United Kingdom
Contact:

Re: Dreamlike Pixels, an overly personal game

Post by qaisjp »

Bloody beautiful. Hats off to you and I am interested in seeing how this game turns out. Website is down.
Lua is not an acronym.
User avatar
baconhawka7x
Party member
Posts: 494
Joined: Mon Nov 21, 2011 7:05 am
Location: Oregon, USA
Contact:

Re: Dreamlike Pixels, an overly personal game

Post by baconhawka7x »

This looks amazing.
mikeisinlove
Prole
Posts: 44
Joined: Sun Mar 31, 2013 11:55 am

Re: Dreamlike Pixels, an overly personal game

Post by mikeisinlove »

qaisjp wrote:Bloody beautiful. Hats off to you and I am interested in seeing how this game turns out. Website is down.
Thanks! I've been away for the weekend but it seems to be up right now :nyu:

Might post another screenshot or two today, I'd make a video but my measly Air couldn't handle it :(
Post Reply

Who is online

Users browsing this forum: Amazon [Bot], Bing [Bot] and 3 guests