The game pretty much uses the the basic löve features, TEsound for music and TEserial for save games. The tile system is one I wrote a while ago in AS3 which I made in tandem with a level editor I was making alas the editor was not as robust and flexible as I'd like so I redid in lua so I can pause the game and do all sorts of stuff now, each level has indoors and outdoors with 5 layers each (far distance 1/4 speed, distance 1/2 speed, background tiles, game tiles and foreground stuff). Also fun fact, I have yet to implement keyboard controls, I literally have a PS3 controller connected over bluetooth at all times so I haven't gotten around to it.
Dreamlike Pixels
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- Prole
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Dreamlike Pixels
Last edited by mikeisinlove on Thu Jun 04, 2015 5:41 pm, edited 4 times in total.
Re: Dreamlike Pixels, an overly personal game
Wow, just the fact that you a built-in level editor is cool enough, but you also have some sort of physics going on and you have awesome artwork! This game is going to be awesome! Are you going to sell it?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Dreamlike Pixels, an overly personal game
Looks cool, without a doubt.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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- Prole
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Re: Dreamlike Pixels, an overly personal game
Yeah I got tired of quitting the game to open something else up just say, move one tile or change the movement path of a platform or something so I just had to do it out of laziness really the whole editor class is only 550 lines and comes with the layers, swapping backgrounds, adding images, smart tile painting (so it picks the right type depending on surrounding tiles), movement paths for tiles, you can add text to a signs that will pop up.Davidobot wrote:Wow, just the fact that you a built-in level editor is cool enough, but you also have some sort of physics going on and you have awesome artwork! This game is going to be awesome! Are you going to sell it?
Last edited by mikeisinlove on Wed Aug 20, 2014 9:13 am, edited 1 time in total.
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Re: Dreamlike Pixels, an overly personal game
how do you make it where you can build in game!?
Contact me on skype blake.barnes34
Contact me on skype blake.barnes34
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- Prole
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Re: Dreamlike Pixels, an overly personal game
WIth a fairly straightforward tile-system, making an in-game editor actually makes more sense than a separate one since it's using the same renderer and just overlaying some extra stuff like lines to show movement paths and stuff like that, I've done everything myself so I could tweak everything as I went along but I don't know what it would be like making an editor for a premade tile system. The whole editor class is pretty small tbh it's totally isolatedSuperTruMoo wrote:how do you make it where you can build in game!?
Contact me on skype blake.barnes34
Fun fact: left clicking the + button switches to the paint tiles mode, (r toggles random rotation for when you want to fill a space without it looking really ugly and repetitious) but right clicking gives you a list of background images in the folder (pictured in original post) that you can just pick and drop in, then hold right mouse button when they're in to scale, flip etc.
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- Prole
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Re: Dreamlike Pixels, an overly personal game
Might as well update with any new stuff
Re: Dreamlike Pixels, an overly personal game
Bloody beautiful. Hats off to you and I am interested in seeing how this game turns out. Website is down.
Lua is not an acronym.
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- Prole
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Re: Dreamlike Pixels, an overly personal game
Thanks! I've been away for the weekend but it seems to be up right nowqaisjp wrote:Bloody beautiful. Hats off to you and I am interested in seeing how this game turns out. Website is down.
Might post another screenshot or two today, I'd make a video but my measly Air couldn't handle it
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