LOVEFEST 12/09
- bartbes
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Re: LOVEFEST 12/09
Somehow I can't control my character
Re: LOVEFEST 12/09
You don't hold down the keys, you press W for example, then the character goes to the platform beside him to the right, after about a second you can press it again.
- Robin
- The Omniscient
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Re: LOVEFEST 12/09
Nice. A few comments:
- Why use _G["keys"], _G["players"] etc. when you could just use keys, players etc.?
- You might want to remove line 8 in GuiddyMain.lua it's a bit odd...
- For the fourth player, it is not clear they must use left and right, and not < and >.
- Inside the game, there is no explanation. That's a shame, because it makes the game confusing.
Help us help you: attach a .love.
Re: LOVEFEST 12/09
Thanks for the feedback, I'll think of it when I make a new game. Although, some of those points are very easy to fix, I'll explain them:
Comment #1. I was confused
Comment #2. Guiddy is my own GUI and is not completely finished yet, that line was for testing when setting key repeat wasn't working.
Comment #3. I couldn't fit it into the key box
Comment #4. Does your game have any in-game explanation? Most probably not
Anyone else planning to submit soon?
Comment #1. I was confused
Comment #2. Guiddy is my own GUI and is not completely finished yet, that line was for testing when setting key repeat wasn't working.
Comment #3. I couldn't fit it into the key box
Comment #4. Does your game have any in-game explanation? Most probably not
Anyone else planning to submit soon?
- beatthelastboss
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Re: LOVEFEST 12/09
Great job, Kal! You did a great job! And dont worry about the feedback, it is bound to happen, this is, of course, supposed to be rapid prototyping! Just make sure your comments are constructive, so we can all learn from our little mistakes. Cant wait to see what the rest of you dream up
IN SOVIET RUSSIA, LUA CODES IN YOU!!
- Robin
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Re: LOVEFEST 12/09
Great.kalle2990 wrote:Thanks for the feedback, I'll think of it when I make a new game.
Seems nice. I'm looking to seeing it released.kalle2990 wrote:Comment #2. Guiddy is my own GUI and is not completely finished yet, that line was for testing when setting key repeat wasn't working.
Might be true, but they should. Especially a game as unintuitive* as yours.kalle2990 wrote:Comment #4. Does your game have any in-game explanation? Most probably not
Not me. Bartbes and I are stuck in the "ok, i lost interest" phase.kalle2990 wrote:Anyone else planning to submit soon?
Very true.beatthelastboss wrote:Great job, Kal! You did a great job! And dont worry about the feedback, it is bound to happen, this is, of course, supposed to be rapid prototyping! Just make sure your comments are constructive, so we can all learn from our little mistakes.
* it wasn't clear what I should do.
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- bartbes
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Re: LOVEFEST 12/09
I can control the game now , but I got you some new problems. First, the blue one leaves the screen to the left at the start, and second, I see nothing happening when the timer runs out.
Re: LOVEFEST 12/09
Little bug because me being lazy...
Nothing happens because the blue is still moving, and the blue is still moving because your FPS is too low (I made it check if it was a close to the target location, not past it...). I can always hope the other entries are worse...
Nothing happens because the blue is still moving, and the blue is still moving because your FPS is too low (I made it check if it was a close to the target location, not past it...). I can always hope the other entries are worse...
- bartbes
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Re: LOVEFEST 12/09
I have an upcoming entry that's really, really bad, just wait, you're going to be impressed.
Re: LOVEFEST 12/09
If anyone (including bartbes) got the bug that the character goes off screen, they can download the a new version here:
http://love2d.org/forum/download/file.php?id=1058
I kept the old one in case this is against the rules of this contest
http://love2d.org/forum/download/file.php?id=1058
I kept the old one in case this is against the rules of this contest
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