Roll a dice.bartbes wrote:I am puzzled by that topic, what the hell am I going to do?!
LOVEFEST 12/09
- Robin
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Re: LOVEFEST 12/09
Help us help you: attach a .love.
- beatthelastboss
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Re: LOVEFEST 12/09
Genius! I call slot-machine!
By the way, since this is meant to be experimental! Do easy on the polish! As Ron from the real experimental gameplay site puts it:
"You can only polish a peace o' crap game so much! Work on the mechanics before you start going overboard!"
Good luck everyone, godspeed!
By the way, since this is meant to be experimental! Do easy on the polish! As Ron from the real experimental gameplay site puts it:
"You can only polish a peace o' crap game so much! Work on the mechanics before you start going overboard!"
Good luck everyone, godspeed!
IN SOVIET RUSSIA, LUA CODES IN YOU!!
- beatthelastboss
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Re: LOVEFEST 12/09
So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative
IN SOVIET RUSSIA, LUA CODES IN YOU!!
Re: LOVEFEST 12/09
A multiplayer game with 4 "bridges". On the first 10 platforms, 3 opens to the next platform. On the second 10 platforms, 2 opens, and on the last platforms, only 1 opens, until a winner is announced. You can move your character around between the 4 different bridges and the goal is to continue to as many platforms as possible.
- beatthelastboss
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Re: LOVEFEST 12/09
Lolwut? I think I might just have to see it to understand what you meankalle2990 wrote:A multiplayer game with 4 "bridges". On the first 10 platforms, 3 opens to the next platform. On the second 10 platforms, 2 opens, and on the last platforms, only 1 opens, until a winner is announced. You can move your character around between the 4 different bridges and the goal is to continue to as many platforms as possible.
But still, it is great to see that people are interested! Can't wait to see what you guys create!
IN SOVIET RUSSIA, LUA CODES IN YOU!!
Re: LOVEFEST 12/09
I am planning to make a game based on the theme of chance written for love2dbeatthelastboss wrote:So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative
- beatthelastboss
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Re: LOVEFEST 12/09
Darn youosgeld wrote:I am planning to make a game based on the theme of chance written for love2dbeatthelastboss wrote:So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative
IN SOVIET RUSSIA, LUA CODES IN YOU!!
Re: LOVEFEST 12/09
As the finish line is coming closer and closer ( ), I'll have to ask one question; How do we submit our entries? Is it by PM or in this forum post?
Btw. I think think this contest is great
Btw. I think think this contest is great
- beatthelastboss
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Re: LOVEFEST 12/09
Great question! In the original lovefest rules post, I said said to post it on the page of the competition you are submitting for, so your entry for this contest should go on this thread! It should go in the following format:kalle2990 wrote:As the finish line is coming closer and closer ( ), I'll have to ask one question; How do we submit our entries? Is it by PM or in this forum post?
Btw. I think think this contest is great
Username
Game name
Description
Time taken
Love Version
# of people contributing to project
Game controls
Good luck with your entry, having a bit of trouble with mine, so I am getting ready to code for my life
Re: LOVEFEST 12/09
Ok, it seems like I'm the one submitting the first entry
I've worked enough on my game and I think it's better not over-doing it, so here it is.
Username:
kalle2990
Gamename:
Earthquake Miners
Description:
In this game you are a miner and you work with 3 other players, either random walking bots or your friends
You pick a platform to stand on, maybe together with another player, before the time runs out. When it does, it's earthquake time! The earthquake makes 3 to 1 hole/s depending on how far you have gotten into the game and the ones standing on top of the holes falls down to the next level. The goal is to fall through the holes until your opponents don't. This is a pretty quick game and can be played over and over without being boring.
Recommended in-game resolution is 1024x768 or higher, but for best result a resolution of 1680x1050 or higher is needed.
Time taken:
6 days
Love version:
0.6.0
Number of other people contributing to this project:
0
Controls:
The keys to move your character left and right with is specified during gameplay. However, the controls for moving player 1 is Q for left and W for right.
EDIT: I uploaded a version with some quick bug fixes, if anyone want to try a more working one
I've worked enough on my game and I think it's better not over-doing it, so here it is.
Username:
kalle2990
Gamename:
Earthquake Miners
Description:
In this game you are a miner and you work with 3 other players, either random walking bots or your friends
You pick a platform to stand on, maybe together with another player, before the time runs out. When it does, it's earthquake time! The earthquake makes 3 to 1 hole/s depending on how far you have gotten into the game and the ones standing on top of the holes falls down to the next level. The goal is to fall through the holes until your opponents don't. This is a pretty quick game and can be played over and over without being boring.
Recommended in-game resolution is 1024x768 or higher, but for best result a resolution of 1680x1050 or higher is needed.
Time taken:
6 days
Love version:
0.6.0
Number of other people contributing to this project:
0
Controls:
The keys to move your character left and right with is specified during gameplay. However, the controls for moving player 1 is Q for left and W for right.
EDIT: I uploaded a version with some quick bug fixes, if anyone want to try a more working one
Last edited by kalle2990 on Wed Dec 23, 2009 10:19 am, edited 1 time in total.
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