LÖVE Image Transformations

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TechnoCat
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LÖVE Image Transformations

Post by TechnoCat »

This library attempts to add some simple photo-manipulation functions into LÖVE.
It includes: black and white, saturation, brightness, color shift, and invert.


I am unsure if my saturation function is correct, it appears to have a similar result to other saturation functions out there.

Code: Select all

r, g, b ,a = imageData:getPixel(i, j)
			avg = (r+g+b)/3
			r = math.max(0, math.min(255, avg+(r-126)*saturation))
			g = math.max(0, math.min(255, avg+(g-126)*saturation))
			b = math.max(0, math.min(255, avg+(b-126)*saturation))
ImageTranform.love
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image-transform.png
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Last edited by TechnoCat on Sun Jul 10, 2011 9:11 pm, edited 2 times in total.
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tido170
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Re: LÖVE Image Transformations

Post by tido170 »

You are reading my mind!
I'm working on a megaman game and I was wondering if we could change the color of megaman without having to create a new image!
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TechnoCat
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Re: LÖVE Image Transformations

Post by TechnoCat »

tido170 wrote:You are reading my mind!
I'm working on a megaman game and I was wondering if we could change the color of megaman without having to create a new image!
To change the color, you should also look at color modulation. love.graphics.setColor(r, g, b, a)
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tido170
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Re: LÖVE Image Transformations

Post by tido170 »

I think I have all what I need, I have to check the color of the pixel and if it is the right blue, I change it to the desired color.
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TechnoCat
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Re: LÖVE Image Transformations

Post by TechnoCat »

No longer all crashy. Also pads images for odd graphics chipsets.
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Robin
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Re: LÖVE Image Transformations

Post by Robin »

TechnoCat wrote: Also pads images for odd graphics chipsets.
Nice. :)
Help us help you: attach a .love.
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