Then why make a post about it now?jjmafiae wrote:i will when im finished with 3 other projects (that will take 1 or 2 year(s) to do)NightKawata wrote:Instead of thinking, how about you actually do it?
FSN unix 3D file system in love
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
Re: FSN unix 3D file system in love
Re: FSN unix 3D file system in love
i wanna inform lovers about the idea this is a idea for every one !veethree wrote:Then why make a post about it now?jjmafiae wrote:i will when im finished with 3 other projects (that will take 1 or 2 year(s) to do)NightKawata wrote:Instead of thinking, how about you actually do it?
- NightKawata
- Party member
- Posts: 294
- Joined: Tue Jan 01, 2013 9:18 pm
- Location: Cyberspace, Room 6502
- Contact:
Re: FSN unix 3D file system in love
Can't you do that on the IRC room or something? Oh, you can't. Oops.
Still, why even bother posting about something that you say you're going to do with no Proof of Concept, (look it up because I'm sure you don't know what that is judging from the topic) or rather, anything valid?
Still, why even bother posting about something that you say you're going to do with no Proof of Concept, (look it up because I'm sure you don't know what that is judging from the topic) or rather, anything valid?
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: FSN unix 3D file system in love
im quite happy not to have access to the IRC because its really distracting sometimes !NightKawata wrote:Can't you do that on the IRC room or something? Oh, you can't. Oops.
Still, why even bother posting about something that you say you're going to do with no Proof of Concept, (look it up because I'm sure you don't know what that is judging from the topic) or rather, anything valid?
but still
- Jasoco
- Inner party member
- Posts: 3726
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: FSN unix 3D file system in love
I'm not sure if you were trying to insult me or jjmafiae because of the confusing longwinded way you seem to talk, in which case, I wasn't trying to impress you at all. But if you were directing that at him, I still take offense. Why do I do 3D in Löve? Because I CAN.raidho36 wrote:If you wanted to amaze me with emulating 3d via 2d textured primitives that are then internally rendered via OpenGL in plain and straightforward hardware accelerated 3d, with all the 3d transformations pre-computed software with a scripting language, then you should've first though how inadequate the very idea of rendering 3d that way. It's like shitting through your mouth: it's cool that you can do it, but you shouldn't actually use it in practice, you have an asshole for that.
Re: FSN unix 3D file system in love
good words!Jasoco wrote:I'm not sure if you were trying to insult me or jjmafiae because of the confusing longwinded way you seem to talk, in which case, I wasn't trying to impress you at all. But if you were directing that at him, I still take offense. Why do I do 3D in Löve? Because I CAN.raidho36 wrote:If you wanted to amaze me with emulating 3d via 2d textured primitives that are then internally rendered via OpenGL in plain and straightforward hardware accelerated 3d, with all the 3d transformations pre-computed software with a scripting language, then you should've first though how inadequate the very idea of rendering 3d that way. It's like shitting through your mouth: it's cool that you can do it, but you shouldn't actually use it in practice, you have an asshole for that.
Re: FSN unix 3D file system in love
Why do I do 3D in Löve? Because I CAN.
Look, I was trying to say that it's an anti-optimal solution, it wastes computer performance for nothing, and you don't even get decent 3d after all that.
*sigh* yeah this kind of approach to using processing power is really a modern programming plague. Once hardware stopped being scarce resource people stopped worth it and started waste it BIG TIME. Modern hardware is so powerful it can perform you real full-blown scientific calculations up to galaxies simulation, but instead it's forced to put all of it's efforts to process frameworks on top of frameworks on top of frameworks before it gets to actually do useful things. It's mostly would catching wind in webs, because, you know, when you have many enough webs they act like lousy sail, so if you put even more they would probably act like a decent sail, and screw jet engines we could've had instead.
Last edited by raidho36 on Fri Jun 21, 2013 6:02 am, edited 1 time in total.
- slime
- Solid Snayke
- Posts: 3163
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: FSN unix 3D file system in love
Some people enjoy creating and learning by implementing an already-solved problem in their own way. In fact, it's very impressive what Jasoco has been able to do with LÖVE - his creations demonstrate much more of certain types of skills than most other projects made with LÖVE.raidho36 wrote:Why do I do 3D in Löve? Because I CAN.
Look, I was trying to say that it's an anti-optimal solution, it wastes computer performance for nothing, and you don't even get decent 3d after all that.
*sigh* yeah this kind of approach to using processing power is really a modern programming plague. Modern hardware is so powerful it can perform you real full-blown scientific calculations up to galaxies simulation, but instead it's forced to put all of it's efforts to catching wind in webs, because, you know, when you have many enough webs they act like lousy sail, so if you put even more they would probably act like a decent sail, and screw jet engines we could've had instead.
It's not something that can't be done hundreds of times easier and quicker in something like Unity, but it doesn't have to be.
Re: FSN unix 3D file system in love
I already said that yeah it's entirely possible and it's cool that he can do it, but this kind of thing should not be actually used. This is only proof of concept, just to show that it's possible. As a C programmer, I know that a lot of stuff is possible, so this demo didn't particularry impressed me. It would be impressive if it worked hardware-fast. Carmack invented that fast square root thing, it was very accurate and lightning fast, it was done via int math and black bit magic, and that was very impressive.
Re: FSN unix 3D file system in love
I wouldn't use your inefficient C code either! I only use handcrafted assembler code manually optimized for my CPU and my GPU. I also send my network packets by hand to make sure there's no overheadraidho36 wrote:I already said that yeah it's entirely possible and it's cool that he can do it, but this kind of thing should not be actually used. This is only proof of concept, just to show that it's possible. As a C programmer, I know that a lot of stuff is possible, so this demo didn't particularry impressed me. It would be impressive if it worked hardware-fast. Carmack invented that fast square root thing, it was very accurate and lightning fast, it was done via int math and black bit magic, and that was very impressive.
experimental art since 13.75 gigayears
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
Who is online
Users browsing this forum: No registered users and 5 guests