Oh I see. Awesome stuff.thelinx wrote:No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
Getting it into 'vanilla' love.
Moderator: nLÖVE Team
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
Re: Getting it into 'vanilla' love.
- genericdave
- Citizen
- Posts: 53
- Joined: Tue Dec 15, 2009 9:08 am
Re: Getting it into 'vanilla' love.
This is rather exciting. Oh, and cmake sounds cool. I hate developing in C or C++, but when I do I always look for ways to keep the build system simple.
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Getting it into 'vanilla' love.
I did cmake before, turned out to be hell though.
- genericdave
- Citizen
- Posts: 53
- Joined: Tue Dec 15, 2009 9:08 am
Re: Getting it into 'vanilla' love.
Unfortunate...bartbes wrote:I did cmake before, turned out to be hell though.
Re: Getting it into 'vanilla' love.
I'm assuming you want to make Mobile games.kalle2990 wrote:Any chance that there will be any OpenGL ES supported module?
There are ports of SDL to Android, not sure about iPhone. I know Android has a port of the pygame engine that runs on it as well. So I don't see why nLove wouldn't be able to do this, though I know next to nothing about nLove.
Re: Getting it into 'vanilla' love.
Regarding OpenGL ES, bmelts' WIP iPhone port is probably a good starting point. It can be tested on any desktop thanks to the dgles wrapper (OpenGL ES 1.1 -> Opengl 1.5).
Hermaphroditism is not a crime. -- LSB Superstar
All code published with this account is licensed under the Romantic WTF public license unless otherwise stated.
All code published with this account is licensed under the Romantic WTF public license unless otherwise stated.
-
- Prole
- Posts: 1
- Joined: Fri Apr 13, 2012 1:14 pm
- Contact:
Re: Getting it into 'vanilla' love.
That sounds pretty cool! This is really fantastic!
Re: Getting it into 'vanilla' love.
So this is not "getting rid of OpenGL and pals", it's more like "have backup dudes in case OpenGL and pals fail". Well, this should be pretty great, but I'm not entirely sure how well it will work on ARM devices which are known for lousy floating-point math performance, AFAIK modern ARM processors handle floats about two times slower than integers, as opposed to modern x86's 1:1 performance ratio.
Who is online
Users browsing this forum: No registered users and 0 guests