Legends of Rathnor [WIP]
Re: Legend of Rathnor [WIP]
the link did not work, but the textures on the screenshot looks very very good, way better than mine!
Re: Legend of Rathnor [WIP]
Could you tell me what link didnt work. Was it the github one?jjmafiae wrote:the link did not work, but the textures on the screenshot looks very very good, way better than mine!
Re: Legend of Rathnor [WIP]
link worked the file did notjasonisop wrote:Could you tell me what link didnt work. Was it the github one?jjmafiae wrote:the link did not work, but the textures on the screenshot looks very very good, way better than mine!
error: scripts/npcscripts/Bat.lua:206 Could not open file images/bat.png Does not exist
Re: Legend of Rathnor [WIP]
That file is there in the github, you might have got an incomplete download.
- Hexenhammer
- Party member
- Posts: 175
- Joined: Sun Feb 17, 2013 8:19 am
Re: Legend of Rathnor [WIP]
Looks nice!
No frame rate issues at all. I get ~500 FPS with Löve (64-bit Windows) and ~400 FPS with Löve+LuaJIT (32-bit Windows).
No frame rate issues at all. I get ~500 FPS with Löve (64-bit Windows) and ~400 FPS with Löve+LuaJIT (32-bit Windows).
Re: Legend of Rathnor [WIP]
Thanks, hopefully I will continue to have time to work on this. My biggest hurdle is re-doing camera code, im not sure why its working incorrectly. It should be letting the player free move when the camera is at the edge of the map, and then as the player moves and gets to the center it should start scrolling the map again. It should also be scrolling the same speed as the player but that is not working correctly as well.
Re: Legend of Rathnor [WIP]
Yeah, I'm getting the 500FPS toojasonisop wrote:Thanks, hopefully I will continue to have time to work on this. My biggest hurdle is re-doing camera code, im not sure why its working incorrectly. It should be letting the player free move when the camera is at the edge of the map, and then as the player moves and gets to the center it should start scrolling the map again. It should also be scrolling the same speed as the player but that is not working correctly as well.
The camera is the only problem for me. I think it looks really cool though. Nice graphics, good transition tiles.
Cool looking monsters and the movement is good as well. Collisions work as expected.
Overall very good for a work in progress!
Re: Legend of Rathnor [WIP]
Hopefully you didnt just download it, Ive been working on a redo of the camera and player class's and the last commit has it all messed up.
Re: Legend of Rathnor [WIP]
Just a quick tip how-to to handle big changes in a public repository gracefully and how to *not* mess up your current repository:jasonisop wrote:Hopefully you didnt just download it, Ive been working on a redo of the camera and player class's and the last commit has it all messed up.
From inside your "master" branch create a new "experimental" branch:
Code: Select all
$ git checkout -b experimental
You can switch back and forth between the two branches and see in which branch your are with:
Code: Select all
$ git checkout master
Switched to branch 'master'
$ git branch
experimental
* master
Code: Select all
$ git push origin experimental
When you tested and decided that the code in experimental is working well, you can commit all changes and merge it to master:
Code: Select all
$ git checkout master
Switched to branch 'master'
$ git merge experimental
$ git push origin master
experimental art since 13.75 gigayears
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
Re: Legend of Rathnor [WIP]
Ok, camera code is working correctly now!!!. I am also using a proper camera class now, so i should be able to add effects later on such as screen shake, and some lighting effects( example would be at night with a torch).
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 3 guests