This is true, however I haven't seen the same behavior in any other game engine I have meddled with. I'm not sure what the deal is with that particular image. It's not a big deal as I will probably be using my own crappily(is that a word??) drawn images when I make something.substitute541 wrote:It isn't a bug, it's rather a limitation in the filters. If you rotate any image in a graphics program, it will look fuzzy (unless that graphics program has a super-awesome filter we don't know about >_>*.) Same is true for scaling images. To fix this, either use a higher resolution image and scale it down, or use separate images for each rotation.
Edit: *or if the image you are rotating is a high resolution image.
Rotated images are Fuzzy
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- Prole
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Re: Rotated images are Fuzzy
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