First time here, so please let me know if I'm in the wrong section and such...
But I was wondering, how would one set up Visual Studio 2012, like one would set up Eclipse to be able to run LÖVE games by just pressing Run?
I have seen the External Tool option and created one for LÖVE but I couldn't get the arguments right... All that appeared was the rubber piggy.
You're in the right section.
I've never heard of anyone trying to run LOVE games with Visual Studio (unless they're using the source as a base), but there's a way to do it with Notepad++, if you have that.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Using Visual Studio for building LÖVE projects is kind of like using a bulldozer to kill a cockroach. Any text editor that can also execute commands (like the already mentioned Notepad++ or gedit) will do just fine. The command is just "love .", it's not very complicated.
EDIT: Now that I think about it, you might need more than a bulldozer to kill a cockroach. Cockroaches are scary creatures.
I prefer to kill a bulldozer with a cockroach than the other way around. That is, using simple tools to achieve great things. But it's of course a matter of preference and style.