Halp, setting up Visual Studio with LÖVE

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wansa!
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Halp, setting up Visual Studio with LÖVE

Post by wansa! »

First time here, so please let me know if I'm in the wrong section and such...
But I was wondering, how would one set up Visual Studio 2012, like one would set up Eclipse to be able to run LÖVE games by just pressing Run?

I have seen the External Tool option and created one for LÖVE but I couldn't get the arguments right... All that appeared was the rubber piggy.

Any extensions I should know about? :awesome:
Thank you!
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NightKawata
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Re: Halp, setting up Visual Studio with LÖVE

Post by NightKawata »

You're in the right section.
I've never heard of anyone trying to run LOVE games with Visual Studio (unless they're using the source as a base), but there's a way to do it with Notepad++, if you have that.

This might help with that.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
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T-Bone
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Re: Halp, setting up Visual Studio with LÖVE

Post by T-Bone »

Using Visual Studio for building LÖVE projects is kind of like using a bulldozer to kill a cockroach. Any text editor that can also execute commands (like the already mentioned Notepad++ or gedit) will do just fine. The command is just "love .", it's not very complicated.

EDIT: Now that I think about it, you might need more than a bulldozer to kill a cockroach. Cockroaches are scary creatures.
wansa!
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Re: Halp, setting up Visual Studio with LÖVE

Post by wansa! »

Yeah, I kind of figured that.
But both killing a cockroach with a bulldozer and running love from vs have style :awesome:
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T-Bone
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Re: Halp, setting up Visual Studio with LÖVE

Post by T-Bone »

I prefer to kill a bulldozer with a cockroach than the other way around. That is, using simple tools to achieve great things. But it's of course a matter of preference and style.

And now I've gotten quite a lot off topic :neko:
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