Making enemy's Die

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roggie12
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Making enemy's Die

Post by roggie12 »

SkyWalker.zip
It's still really early in development. I'm adding in camera movement soon
(63.3 KiB) Downloaded 131 times
I've been having trouble with making enemy's and making them Die. To make enemy's I do:

Code: Select all

enemy={}
enemy.x =0
enemy.y =600
enemy.speed=3
enemy.health =20
enemy.damage =2
enemy.pic = love.graphics.newImage("textures/enemy.png")
But i don't know how to make it so that the player can hit the enemy and the enemy dies(Keeping in mind that i'm trying to make a game where there's unlimited enemies but i can figure out how to do that my self). I haven't required the enemy yet cuz i'm not done with the code.
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Davidobot
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Re: Making enemy's Die

Post by Davidobot »

roggie12 wrote:
SkyWalker.zip
I've been having trouble with making enemy's and making them Die. To make enemy's I do:

Code: Select all

enemy={}
enemy.x =0
enemy.y =600
enemy.speed=3
enemy.health =20
enemy.damage =2
enemy.pic = love.graphics.newImage("textures/enemy.png")
But i don't know how to make it so that the player can hit the enemy and the enemy dies(Keeping in mind that i'm trying to make a game where there's unlimited enemies but i can figure out how to do that my self). I haven't required the enemy yet cuz i'm not done with the code.
When you add enemies add them to a table, that will make it easier to draw, move and remove since it is just a matter of called table.remove to remove them.
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roggie12
Prole
Posts: 13
Joined: Sat May 25, 2013 6:00 pm
Location: The Matrix

Re: Making enemy's Die

Post by roggie12 »

Davidobot wrote:
roggie12 wrote:
SkyWalker.zip
I've been having trouble with making enemy's and making them Die. To make enemy's I do:

Code: Select all

enemy={}
enemy.x =0
enemy.y =600
enemy.speed=3
enemy.health =20
enemy.damage =2
enemy.pic = love.graphics.newImage("textures/enemy.png")
But i don't know how to make it so that the player can hit the enemy and the enemy dies(Keeping in mind that i'm trying to make a game where there's unlimited enemies but i can figure out how to do that my self). I haven't required the enemy yet cuz i'm not done with the code.
When you add enemies add them to a table, that will make it easier to draw, move and remove since it is just a matter of called table.remove to remove them.
Thanx for the advice
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Eamonn
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Location: Ireland

Re: Making enemy's Die

Post by Eamonn »

To make enemies die, remove them from the table! Problem solved! Add them into an index of the table, so you'd have enemy[1], then check to see if the player collided with the enemy, then remove them from the table! :D
"In those quiet moments, you come into my mind" - Liam Reilly
roggie12
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Posts: 13
Joined: Sat May 25, 2013 6:00 pm
Location: The Matrix

Re: Making enemy's Die

Post by roggie12 »

Eamonn wrote:To make enemies die, remove them from the table! Problem solved! Add them into an index of the table, so you'd have enemy[1], then check to see if the player collided with the enemy, then remove them from the table! :D
Thanx
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