nice work! i was going to work on a similar project but i have a question. recently trying to use just 1 timer i think doesnt work very well since it seems to slow down depending on the processor use
the way id have a FF style battle time system would be for each entity in the battle to have its own timer (set to characters speed) how would you do this in order to not rinse the CPU and actually have each incrementing simultaneously (or to similar effect?)
Avalon.
Re: Avalon.
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Re: Avalon.
It shouldn't be difficult. I've made it with RPGMaker 2000 on a 512MB RAM computer with windows95... And it run at full speed. The trick is writing a good main loop:
or something like this. (as you see it isn't written in Lua )
Code: Select all
increase battlers atb by their speed
for each battler
if battler atb > 10000 then
perform battler turn
reset battler atb
end
end
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Re: Avalon.
I would usually count down a timer and check for if it reaches 0 (timeleft <= 0), but that's just a question of semantics.
Take off every Zigg for great rapist.
Now, outgay that!
Now, outgay that!
Re: Avalon.
I have a perfectly working ATB system implemented at the moment, with no noticeable change to performance.
More screenies tomorrow, and perhaps a demo by the end of the week. o/
More screenies tomorrow, and perhaps a demo by the end of the week. o/
Re: Avalon.
Following a rewrite of the engine, it can now quite happily do mode 7, amongst a number of other amazing things.Person wrote:This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7?
Re: Avalon.
When are you going to release a demo? I'm very curious! I hope you'll release also a small game with the engine!
Re: Avalon.
Hopefully today.napco wrote:When are you going to release a demo? I'm very curious! I hope you'll release also a small game with the engine!
Re: Avalon.
Just so you know, a prototype game with the system is now complete - and will be released on 17/12/09 for those of you who are interested.
Re: Avalon.
Here's a screenshot from something else I've been working on, a "random tactical RPG engine".
http://bit.ly/50GS5R
http://bit.ly/50GS5R
Re: Avalon.
Great! 17/12... I'm looking forward to it!!
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