Looks cool. What is the band called in the background. They are awesome !adnzzzzZ wrote:
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
That band is this guy:
Re: What's everyone working on? (tigsource inspired)
^ lol @ spark mandrill vid =D
found out the confusing way that x^y^z does not equal (y^z)^x because it is "right associative", oops >_>
also made these, working on the basics ill need later for that insane task I set myself a page of two ago. (I see that now. but that doesn't change anything..)
these two basically burst to life from iterating a bunch of stuff and getting better at it, how do I print x (million? thousand?) sprites on the screen one every width of itself across, now I vaguely know =)
found out the confusing way that x^y^z does not equal (y^z)^x because it is "right associative", oops >_>
also made these, working on the basics ill need later for that insane task I set myself a page of two ago. (I see that now. but that doesn't change anything..)
these two basically burst to life from iterating a bunch of stuff and getting better at it, how do I print x (million? thousand?) sprites on the screen one every width of itself across, now I vaguely know =)
Jesus saves, everyone else takes full damage
Re: What's everyone working on? (tigsource inspired)
Pretty happy with how this turned out, even if it was only started because I was bored.
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
Thought I'd throw together a little video on the progress of this thing it is that I am doing.
- severedskullz
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Re: What's everyone working on? (tigsource inspired)
Seeing this makes me question why I'm having so many problems regarding FPS drawing simple circles and boxes on an I7 at 3.9GHZ and a Nvidia 650Ti.Jasoco wrote:Thought I'd throw together a little video on the progress of this thing it is that I am doing.
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Re: What's everyone working on? (tigsource inspired)
Have you tried posting your whole .love project and not just the code. I just looked at your thread. But it's just some code. I'd like to see the whole thing. Because if it still runs fast on other machines, then something is weirdly wrong with your machine.severedskullz wrote:Seeing this makes me question why I'm having so many problems regarding FPS drawing simple circles and boxes on an I7 at 3.9GHZ and a Nvidia 650Ti.
I dunno because the program above is doing thousands of calculations and thousands of drawing calls every frame and rarely goes below 45FPS on a good day. And this is on a dual-core i7 2.4GHz with an Intel HD 4000 GPU under OS X.
Also note: This is under the LuaJIT version of Löve which is significantly faster than the normal version. But not so much as to explain your problem.
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Re: What's everyone working on? (tigsource inspired)
I'm trying to get to a point where I feel I am actually "ready" for it to be viewed. It is such a cluster**** right now because I quite literally started using Löve2D 3 days ago and I am still learning all the syntax and functions. Not really proud of the quality that I normally put out for something say... Garry's Mod. Right now I am at a satisfying ~330 without many ships but once I hit the ~2500 drawing mark things start to bog down to about 141. The "rough" mode that Boolsheet suggested made a hell of a difference.Jasoco wrote:Have you tried posting your whole .love project and not just the code. I just looked at your thread. But it's just some code. I'd like to see the whole thing. Because if it still runs fast on other machines, then something is weirdly wrong with your machine.severedskullz wrote:Seeing this makes me question why I'm having so many problems regarding FPS drawing simple circles and boxes on an I7 at 3.9GHZ and a Nvidia 650Ti.
I dunno because the program above is doing thousands of calculations and thousands of drawing calls every frame and rarely goes below 45FPS on a good day. And this is on a dual-core i7 2.4GHz with an Intel HD 4000 GPU under OS X.
Also note: This is under the LuaJIT version of Löve which is significantly faster than the normal version. But not so much as to explain your problem.
Me not knowing where all this code is going also kinda makes me just feel like I am shooting in the dark... I don't know yet how the CPU/GPU is utilized so I am doing horribly in my optimizations.
Ill keep you informed on the other topic as not to derail this thread too much with all my noobish-ness.
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Re: What's everyone working on? (tigsource inspired)
Metanet Hunter I is also getting a pretty huge update soon, which'll finish that up.
Last edited by NightKawata on Sun Jun 02, 2013 10:47 pm, edited 1 time in total.
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Re: What's everyone working on? (tigsource inspired)
I want this!!NightKawata wrote:
Mind you it's only in pre-alpha status though.
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