0.6.0 Update
Re: 0.6.0 Update
no problem, sorry for making it so annoying to actually get it to work
Re: 0.6.0 Update
Hey guys are we any closer to a final release of .6.0? I'm currently developing full time using .5.0 but I imagine porting will take that much longer the more I get into the project. Should I switch over to the .6 releases now and are they stable enough for full-time development?
Thanks
Thanks
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: 0.6.0 Update
I'm not in the dev team, so I know nuffin' about when the release will be, but I do think the current builds are stable enough to develop games in. Although you might want to wait until it's completely stable before you release any games made for 0.6.0.
Help us help you: attach a .love.
Re: 0.6.0 Update
Thanks Robin, i think i'll stick with .5 for now simply because porting without full documentation is going to take me longer then I would like.
Re: 0.6.0 Update
Ok, i've tried 0.6.0 and maybe i've missed some posts, but it looks like game.conf doesn't work with 0.6.0... Am i missing something?
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: 0.6.0 Update
It's conf.lua now, and the syntax changed too, it now should contain the function love.conf, which gets a table as argument, in which everything is set, screen width:
Disclaimer: I can not be held responsible [...] can change without notification [...] is all based on memory.
Code: Select all
--assuming you called the argument t
t.screen.width = 800
--width will be 800
Re: 0.6.0 Update
Thanks! I hope 0.6.0 will be released soon with documentation. By the way, the "tank you" intro is very sexy
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: 0.6.0 Update
You can already check out potato.
- Garotas*Gostosas
- Prole
- Posts: 41
- Joined: Fri Apr 03, 2009 12:15 am
Re: 0.6.0 Update
nice! is that "sputnik" running?bartbes wrote:You can already check out potato.
I LOVE GAME, YEAH!
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: 0.6.0 Update
Hi everyone,
I'm not sure if this is the right place to start asking about specifics of 0.6 - please move it to other place if not.
How do we do rectangular shapes in 0.6? In order words, what would be the equivalent of this:
After a (pitiful) try to browse the LÖVE source code it seems that newRectangleShape is removed from 0.6. Am I right to assume that I must use newPolygonShape instead? If so, what's the parameters' syntax : ({x1, y1}, {x2, y2} ... ) or (x1, y1, x2, y2 ... ), or something else?
I'm not sure if this is the right place to start asking about specifics of 0.6 - please move it to other place if not.
How do we do rectangular shapes in 0.6? In order words, what would be the equivalent of this:
Code: Select all
shape = love.physics.newRectangleShape(x, y, w, h)
When I write def I mean function.
Who is online
Users browsing this forum: No registered users and 2 guests