0.6.0 Update

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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bmelts
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Re: 0.6.0 Update

Post by bmelts »

no problem, sorry for making it so annoying to actually get it to work :(
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Carl
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Re: 0.6.0 Update

Post by Carl »

Hey guys are we any closer to a final release of .6.0? I'm currently developing full time using .5.0 but I imagine porting will take that much longer the more I get into the project. Should I switch over to the .6 releases now and are they stable enough for full-time development?

Thanks :megagrin:
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Robin
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Re: 0.6.0 Update

Post by Robin »

I'm not in the dev team, so I know nuffin' about when the release will be, but I do think the current builds are stable enough to develop games in. Although you might want to wait until it's completely stable before you release any games made for 0.6.0.
Help us help you: attach a .love.
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Carl
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Re: 0.6.0 Update

Post by Carl »

Thanks Robin, i think i'll stick with .5 for now simply because porting without full documentation is going to take me longer then I would like. :P
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napco
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Re: 0.6.0 Update

Post by napco »

Ok, i've tried 0.6.0 and maybe i've missed some posts, but it looks like game.conf doesn't work with 0.6.0... Am i missing something?
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bartbes
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Re: 0.6.0 Update

Post by bartbes »

It's conf.lua now, and the syntax changed too, it now should contain the function love.conf, which gets a table as argument, in which everything is set, screen width:

Code: Select all

--assuming you called the argument t
t.screen.width = 800
--width will be 800
Disclaimer: I can not be held responsible [...] can change without notification [...] is all based on memory.
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napco
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Re: 0.6.0 Update

Post by napco »

Thanks! I hope 0.6.0 will be released soon with documentation. By the way, the "tank you" intro is very sexy ^^
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bartbes
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Re: 0.6.0 Update

Post by bartbes »

You can already check out potato.
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Garotas*Gostosas
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Re: 0.6.0 Update

Post by Garotas*Gostosas »

bartbes wrote:You can already check out potato.
nice! is that "sputnik" running?
I LOVE GAME, YEAH!
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kikito
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Re: 0.6.0 Update

Post by kikito »

Hi everyone,

I'm not sure if this is the right place to start asking about specifics of 0.6 - please move it to other place if not.

How do we do rectangular shapes in 0.6? In order words, what would be the equivalent of this:

Code: Select all

shape = love.physics.newRectangleShape(x, y, w, h)
After a (pitiful) try to browse the LÖVE source code it seems that newRectangleShape is removed from 0.6. Am I right to assume that I must use newPolygonShape instead? If so, what's the parameters' syntax : ({x1, y1}, {x2, y2} ... ) or (x1, y1, x2, y2 ... ), or something else?
When I write def I mean function.
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