Advanced Tiled Loader - No longer maintained
Re: Advanced Tiled Loader - Updated to 0.12.1!
Is it possible to implement parallax layers using one map? Or need to load several maps?
Sorry for my English.
Translated by Google translate.
Translated by Google translate.
Re: Advanced Tiled Loader - Updated to 0.12.1!
Yes it is possible. Each layer has a parallaxX and parallaxY value, but currently there's no way for layers to repeat.
Re: Advanced Tiled Loader - Updated to 0.12.1!
Kadoba, thanks.
Sorry for my English.
Translated by Google translate.
Translated by Google translate.
Re: Advanced Tiled Loader - Updated to 0.12.1!
Hey Kadoba,
I'm trying to load a map using ATL and I am having some weird trouble. The tileset I am using is 512x512, 16px tiles with 0 offset and 1px spacing. This creates 30 tiles per row. The data in the tmx file is totally fine, I've cross referenced it with an older project that works. The problem is, it seems like ATL thinks that there are 31 tiles per row, not 30, so it starts loading tiles in a zigzagging offset and I just can't find any good reason why this is happening. D:
EDIT:
I think I found the problem. in tileset.lua, TileSet:tilesWide() and TileSet:tilesHeight() should be floor, not ceil. When calculating my tileset (512px, 1 spacing) it eventually comes out to 511 / 17 which is 30.05~, and that should end up as 30, not 31.
I'm trying to load a map using ATL and I am having some weird trouble. The tileset I am using is 512x512, 16px tiles with 0 offset and 1px spacing. This creates 30 tiles per row. The data in the tmx file is totally fine, I've cross referenced it with an older project that works. The problem is, it seems like ATL thinks that there are 31 tiles per row, not 30, so it starts loading tiles in a zigzagging offset and I just can't find any good reason why this is happening. D:
EDIT:
I think I found the problem. in tileset.lua, TileSet:tilesWide() and TileSet:tilesHeight() should be floor, not ceil. When calculating my tileset (512px, 1 spacing) it eventually comes out to 511 / 17 which is 30.05~, and that should end up as 30, not 31.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
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- Prole
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- Joined: Mon May 20, 2013 4:50 pm
Re: Advanced Tiled Loader - Updated to 0.12.1!
So I have been testing several things with ATL. I found ATL today and I must say I like it a lot.
What I would like to know however is the following:
Is it possible to see if a tile has an object 'on top' of it?
For example, I have a tile layer and I want to know from that specific tile if a polygon is covering that tile.
Is there an easy way to do this?
What I would like to know however is the following:
Is it possible to see if a tile has an object 'on top' of it?
For example, I have a tile layer and I want to know from that specific tile if a polygon is covering that tile.
Is there an easy way to do this?
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- Prole
- Posts: 11
- Joined: Tue Jun 05, 2012 8:27 pm
Re: Advanced Tiled Loader - Updated to 0.12.1!
What happened to it, I can't download it?
Re: Advanced Tiled Loader - Updated to 0.12.1!
https://github.com/Kadoba/Advanced-Tiled-LoaderColourTheory wrote:What happened to it, I can't download it?
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
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- Prole
- Posts: 11
- Joined: Tue Jun 05, 2012 8:27 pm
Re: Advanced Tiled Loader - Updated to 0.12.1!
Is there a place where I can see instructions on how to use it?
Re: Advanced Tiled Loader - Updated to 0.12.1!
Same place. read the "Quick Example" for a brief rundown. Also, check out some of the examples, and even read through this thread.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
-
- Prole
- Posts: 2
- Joined: Mon May 20, 2013 4:50 pm
Re: Advanced Tiled Loader - Updated to 0.12.1!
Could anyone help with this?NiliusJulius wrote:So I have been testing several things with ATL. I found ATL today and I must say I like it a lot.
What I would like to know however is the following:
Is it possible to see if a tile has an object 'on top' of it?
For example, I have a tile layer and I want to know from that specific tile if a polygon is covering that tile.
Is there an easy way to do this?
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