Porting to 0.6.0. is becoming a real effort as no errors...
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Porting to 0.6.0. is becoming a real effort as no errors...
In LOVE 0.5.0. if I attempted to say, run function foo() in function bar() but foo wasn't a function, LOVE would tell me with a blue screen that the function on line x didn't exist. With LOVE 0.6.0. it says nothing, and continues to run but has some drawing problems (it skips the rest of the code past that point). This is bad, because I need to find where my error is.
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Re: Porting to 0.6.0. is becoming a real effort as no errors...
That is odd. You might want to add it to the bug tracker (http://love2d.org/forum/tracker.php?p=1), adding more detailed information such as your platform, providing an example file, etc. I don't have this problem, nor have I heard of anyone else having this.
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