Slime Ball

Show off your games, demos and other (playable) creations.
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Slime Ball

Post by spynaz »

First look in the folder where you love.exe is. There should be a folder named slime ball folder, open that up. Then open up the "Score" file with a text editor. If there is a list of names and numbers that you submitted, then the problem doesn't have to do with the highscores being saved.
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: Slime Ball

Post by davisdude »

Never mind. Now it works for some reason... :P
Do you mind telling me how you did that?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Slime Ball

Post by spynaz »

Lol! I don't know how it just started working for no reason, what do you want me to tell you?
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: Slime Ball

Post by davisdude »

How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks! :awesome:
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Slime Ball

Post by spynaz »

davisdude wrote:How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks! :awesome:
Oh I just used this library:
https://love2d.org/wiki/SICK
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: Slime Ball

Post by davisdude »

Thanks! :awesome:
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Slime Ball

Post by spynaz »

No problem. :)
User avatar
vitaminx
Citizen
Posts: 95
Joined: Fri Oct 19, 2012 7:16 am
Location: international
Contact:

Re: Slime Ball

Post by vitaminx »

I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?

Otherwise very pretty looking game :)
User avatar
spynaz
Party member
Posts: 152
Joined: Thu Feb 28, 2013 5:49 am

Re: Slime Ball

Post by spynaz »

vitaminx wrote:I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?

Otherwise very pretty looking game :)
I don't think that's a big problem though. Some games are like that so it doesn't matter much.
User avatar
MadByte
Party member
Posts: 533
Joined: Fri May 03, 2013 6:42 pm
Location: Braunschweig, Germany

Re: Slime Ball

Post by MadByte »

Great first game :)

Good :
- The colors of the game and the player movement looks good
- Fun to play
- The music and the sound effects are good

Not so good:
- The fact that the objects from the sides spawn inside the visible area is kinda annoying sometimes.
- The menu buttons doesn't match the look and feel of the game I think.
[edit] - The "invincible" power up doesn't have any visible feedback ( blinking ) to see when it is over.

But apart from this, it is a nice little game :)
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests