Source available here
rotLove provides a lot of the tools from rot.js/libtcod to lua and love2D roguelike devs.
Included is:
codePage 437 emulator for display - based on Ascii Panel
random number generator derived from RandomLua
string generator (learns how to build random words from lists)
8 different map generators
simplex noise generator
2 Field of View calculators
simple color toolkit
Simplified dijkstra and a* path finders
and a really cool light emission/blending calculator
Most of my free time from the past two weeks has been dedicated to this. It's one of the first half way usable things I've ever built (I hope it doesn't show too much). Any feedback would be greatly appreciated.
Some images of the examples I built to test with.
A zip of 24 example .loves.
rotLove - A port of rot.js to lua/Love2D
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- Prole
- Posts: 1
- Joined: Sat May 04, 2013 12:03 am
Re: rotLove - A port of rot.js to lua/Love2D
Wow that's a lot of stuff. I just had to post to say thanks for the effort. I'm sure some of the stuff comes in handy when I'll need it.
Re: rotLove - A port of rot.js to lua/Love2D
Very cool. I wish this had been around when I was making my roguelike (I actually looked for a lua port of libtcod but couldn't find one).
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
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