Slime Ball
Re: Slime Ball
First look in the folder where you love.exe is. There should be a folder named slime ball folder, open that up. Then open up the "Score" file with a text editor. If there is a list of names and numbers that you submitted, then the problem doesn't have to do with the highscores being saved.
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: Slime Ball
Never mind. Now it works for some reason...
Do you mind telling me how you did that?
Do you mind telling me how you did that?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: Slime Ball
Lol! I don't know how it just started working for no reason, what do you want me to tell you?
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: Slime Ball
How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks!
Thanks!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: Slime Ball
Oh I just used this library:davisdude wrote:How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks!
https://love2d.org/wiki/SICK
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: Slime Ball
Thanks!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: Slime Ball
No problem.
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: Slime Ball
I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?
Otherwise very pretty looking game
Maybe make the menu navigable by keyboard too?
Otherwise very pretty looking game
experimental art since 13.75 gigayears
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
Re: Slime Ball
I don't think that's a big problem though. Some games are like that so it doesn't matter much.vitaminx wrote:I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?
Otherwise very pretty looking game
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: Slime Ball
Great first game
Good :
- The colors of the game and the player movement looks good
- Fun to play
- The music and the sound effects are good
Not so good:
- The fact that the objects from the sides spawn inside the visible area is kinda annoying sometimes.
- The menu buttons doesn't match the look and feel of the game I think.
[edit] - The "invincible" power up doesn't have any visible feedback ( blinking ) to see when it is over.
But apart from this, it is a nice little game
Good :
- The colors of the game and the player movement looks good
- Fun to play
- The music and the sound effects are good
Not so good:
- The fact that the objects from the sides spawn inside the visible area is kinda annoying sometimes.
- The menu buttons doesn't match the look and feel of the game I think.
[edit] - The "invincible" power up doesn't have any visible feedback ( blinking ) to see when it is over.
But apart from this, it is a nice little game
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