Darky wrote:That's really.. awesome !
I've got 2 simple questions for you :
- If valve tries to "narbacular drop" you, would you accept ?
- Are you really sure that the "reverb" effect on the voice is a good thing ? I get the idea of the developper speaking to joe but.. That sound effect is really annoying to me.. (it gives headache)
Do you mean, when Joe is finally released, and Valve likes it, and they hire us to make an evolved version of the game?
If and when that ever happens, it's a long,
long way from now. Either way, I don't think there's
that huge of space for evolving for Joe. As far as I'm aware Narbacular Drop was just a low budget prototype with an innovative idea. With Joe, we're really doing the best we can and not really compromising.
As for the reverb thing, Nick (xelu,
http://love2d.org/forums/memberlist.php ... le&u=54544 ) is the one taking care of that, but don't worry, we ruthlessly iterate over everything.
NightKawata wrote:There's not a lot I can say about this that hasn't already been said.
It's a really well polished looking game, and it seems like it could be a lot of fun.
I'm looking forward to playing it when it comes out.
With that being said, cheers mate!
Thank you!
Lafolie wrote:Really well informed. I really hope you can keep up the quirkiness throughout the game. I often find that games offer something interesting that never really gets expanded on, becoming a vague, meaningless option or gimmick for the player to mildly enjoy. That said, I can't imagine that happening here, the game kinda relies on this hilarious relationship eh? Haha, can't wait to play the final game.
Yeah I think I know what you mean. What really helps in our case is that the flash prototype contains pretty much all the basic game elements that make up Joe, and we can easily tell where we went wrong, and what we did well so we can make more of it.