This suite of libraries is meant to be as generic as possible so you can extend it for your own purposes. It's easy to create tile maps!
Features:
* Renders tile maps efficiently using sprite batches
* Can specify a visible area to render your map
* Can hide/show/flip/rotate specific tiles
* Swappable image to change the "skin" of your map or animate it!
* Converts a string/table/image into a map!
* Draw a map like an image with optional transformation parameters!
* Isometric map support!
* Map layering + parallax support
* TMX (Tiled) loading/saving
The demo showcases scrolling, map editing, isometric map, and tmx loading/saving.
Just an update that revamps map and isomap. You can find the latest demo of it in v2. The map classes now create empty map objects. It's up to you to fill it in with setAtlasIndex. Also the atlas class can now accept spacing parameters.
That shouldn't be a problem, what might be happening is that your tilesheet is too big for his gpu, as, on his computer without npot support, it gets resized to 4096x1024.