Avalon.

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CR4SH3D
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Re: Avalon.

Post by CR4SH3D »

nice work! i was going to work on a similar project but i have a question. recently trying to use just 1 timer i think doesnt work very well since it seems to slow down depending on the processor use

the way id have a FF style battle time system would be for each entity in the battle to have its own timer (set to characters speed) how would you do this in order to not rinse the CPU and actually have each incrementing simultaneously (or to similar effect?)
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napco
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Re: Avalon.

Post by napco »

It shouldn't be difficult. I've made it with RPGMaker 2000 on a 512MB RAM computer with windows95... And it run at full speed. The trick is writing a good main loop:

Code: Select all

increase battlers atb by their speed
for each battler
        if battler atb > 10000 then
                perform battler turn
                reset battler atb
        end
end
or something like this. (as you see it isn't written in Lua ^^)
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Sardtok
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Re: Avalon.

Post by Sardtok »

I would usually count down a timer and check for if it reaches 0 (timeleft <= 0), but that's just a question of semantics.
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Avalon
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Re: Avalon.

Post by Avalon »

I have a perfectly working ATB system implemented at the moment, with no noticeable change to performance. :)

More screenies tomorrow, and perhaps a demo by the end of the week. o/
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Avalon
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Re: Avalon.

Post by Avalon »

Person wrote:This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7? ;)
Following a rewrite of the engine, it can now quite happily do mode 7, amongst a number of other amazing things. :)
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napco
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Re: Avalon.

Post by napco »

When are you going to release a demo? I'm very curious! ^^ I hope you'll release also a small game with the engine!
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Avalon
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Re: Avalon.

Post by Avalon »

napco wrote:When are you going to release a demo? I'm very curious! ^^ I hope you'll release also a small game with the engine!
Hopefully today. :)
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Avalon
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Re: Avalon.

Post by Avalon »

Just so you know, a prototype game with the system is now complete - and will be released on 17/12/09 for those of you who are interested. :)
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Avalon
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Re: Avalon.

Post by Avalon »

Here's a screenshot from something else I've been working on, a "random tactical RPG engine".

http://bit.ly/50GS5R

Image
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napco
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Re: Avalon.

Post by napco »

Great! 17/12... I'm looking forward to it!!
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